wildebeest pro 3d model
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wildebeest pro

wildebeest pro

by 3dExport
Last crawled date: 1 year, 6 months ago
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photo realistic wildebeest 3d model.
ready to render with default scanline renderer and created in 3ds max 2017.
other earlier max version formats may be provided.
animation videos:
https://youtu.be/qwjllxbekvw
https://youtu.be/gxalfilksjw
https://youtu.be/yhvlmqve-7k
https://youtu.be/mym9djkiwlq
https://youtu.be/5uashsq7ozi
https://youtu.be/e2rhrm38rdc
https://youtu.be/qtl9vztr0tq
https://youtu.be/twbwen0xfxi
https://youtu.be/7vtdupqrrwe
https://youtu.be/isdcclqogyk
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features :
- over 1400 animation frames including jumping, walking, running, grassing, charging, throtling, kneeling and more.
(previews do not show entire animations)
- good geometry based on polygonal quads.
- unit system set to centimeters and correctly real world scale model.
- all objects named.
- layer management.
- no post work on render previews.
- 2 mesh smoothing subdivisions applied and advised. it can be changed.
- includes gazelle body, tongue, mouth, teeth, and eyes and rig.
- no any extra plugin needed to open this scene.
- 3ds max 2017 or higher is required to render, but earlier max version formats may be provided.
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file formats :
.max 2017
.fbx (animated)
.obj (with .mtl file - not animated).
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textures formats and resolution :
5 large resolution textures (main color map texture is .tga) :
color map - gnua_ai_diff.tga : 8192 x 8192
specular map - gnua_ai - spec_lev.png : 8192 x 8192
normal map - gnua_ai - norm.png : 8192 x 8192
bump map - gnua_ai - bump.png : 8192 x 8192
hdri : 5000 x 2500
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rigging notes :
bone skeletal system with controllers.
spline ik solver for spine, neck and tail, and hi solver for limbs, providing smooth animation experience.
only obj file has no rig or animation.
hair and fur notes :
hair and fur modifier applied. no extra plugins required to render fur.
you can increase the hair count.
non-native file ( .fbx and .obj) come without fur.
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polycounts :
*.max, .fbx, .obj :
(total - without rig) faces : 101692 - 2 mesh smoothing subdivisions
verts : 59981 - 2 mesh smoothing subdivisions
wildebeest body : 4366 faces in low res (71808 - 2 mesh smoothing subdivisions)
eyeball: 728
mouth : 7474
jaw: 8110
more notes:
low levels of bump and normal map are recommended.
low poly version is available only in max and fbx formats. (max has high poly also)
when opening max file, you should ignore the missing external files warning: it will say that one map
is missing, but it is not; all maps are within max folder and applied to the model. just click continue.
use the maps in max for fbx and obj.
fbx file may appear with gums and teeth a bit out of place. it is easily corrected by making a simple rotation
of the mouth and jaw objects from side view. the front teeth went to the back. they are not even positioned
out of place or twisted, they are simply wrongly rotated in the side view axis because of the export. mirroring
objects could also fix that issue.
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wildebeest herd gnu deer gazelle fur rigged odocoileus animal animals africa savannah antlers reindeer snout herbivore mammal mammals wildlife max

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