shady brook in blender 3d model
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shady brook in blender

shady brook in blender

by 3dExport
Last crawled date: 1 year, 10 months ago
however, you can use the heightmap in tif format (in the packlist) and use it with the displacemet feature in other programs.
in addition, you can take advantage of all the alpha-masks and textures (in the packlist) to redo, in other programs, the texturing and ecosystems of the scene.
notes: the scene include 2 simple terrains (1 core and 1 background), modeled in world creator 2 and texurized in blender (render cycles).
the terrain-core was populated with 7 eco-systems (by particlesystems). all the assets are in bundle (1 tree, 1 dead leafs, 2 shrubs, 3 rocks, 3 pebbles, 1 grass patches).
packlist: 1 blender file, 2 textures, 8 alpha-masks, 1 heightmap.tif (16bit), 1 readme.pdf.

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