Watercolor Paint 3d model
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Watercolor Paint

Watercolor Paint

by 3dExport
Last crawled date: 1 year, 10 months ago
3d model is low poly and game-ready. Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 20 x 8,4 x 0,7 cm. Polygons - 79 /Triangles - 124 /Vertices - 64 The model consists only of quadrangles and triangles. Formats: - .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 3.1.0) - .max (Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) - 3ds Max 2015. - .tbscene (2 versions of the scene triangulated and regular mesh, Mesh + Textures PBR) - Marmoset Toolbag 3 scene - .FBX (Mesh + Textures / material(Default Scanline) ) - .obj (Triangulated, Mesh + Textures / material(Default Scanline) ) - .glb (Mesh + Textures PBR (compressed in format)) - .gltf (Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code - .unitypackage (Triangulated, Mesh + Textures - .tga) - .zip (folder textures, PBR Roughness/Metallic) - .zip (folder textures, PBR Specular/Glossiness) Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons) Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit) Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit) Rendered in Blender Cycles - first 5 images. Rendered in Marmoset Toolbag 3 - all other images.

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