vulcanair a-viator 3d model
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vulcanair a-viator

vulcanair a-viator

by 3dExport
Last crawled date: 1 year, 11 months ago
- detailed exterior, very simple interior. - textured, color (10k x 10k), bump rivets (20k x 20k), additional color (20k x 20k) and uvw unwrapped (not all parts) - every object has material's name, you can easily change or apply materials . . . max format: rar archive contains: 1. 3ds max 2011 with vray materials, which you can see in preview images studio renders. 2. 3ds max 2011 with simple standard materials scanline just put into your scene and render! in each scene model is provided with mesh smooth modifier on stack on objects that need it. mesh smooth is set 1 or 2 for renders. landing gear in position open and closed in different layers, you can easily switch it. . .blend format: blender 2.9.1 with cycles/eevee materials, which you can see in preview images in outdoor renders. render scene not included, only aircraft model. landing gear in position open and closed in different layers, you can easily switch it. . .obj format: rar archive contains two versions of model: 1. exported without collapsing after mesh smooth. low or med poly mesh which you can see in preview images, good if you need to edit model. 2. exported after appllying mesh smooth. just import, apply materials and render simple materials, textures may have to be added manually. . .lwo, .c4d format: rar archive contains model exported without collapsing after mesh smooth. low or med poly mesh which you can see in preview images, good if you need to edit model. simple materials, textures may have to be added manually. in cinema 4d some elements may have to be optimized. . .fbx and 3ds format: rar archive contains model exported after appllying mesh smooth. just import, apply materials and render. simple materials, textures may have to be added manually. . .stl format: rar archive contains model in two resolutions. geometry only. . . polycount: without meshsmooth max,obj,lwo,xsi,c4d: 250 000 polygons collapsed fbx,3ds,obj: 3 800 000 faces/ 1 950 000 polygons

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