The Annunciation Sculpture VR AR Mobile-ready Game-ready 3d model
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The Annunciation Sculpture VR AR Mobile-ready Game-ready

The Annunciation Sculpture VR AR Mobile-ready Game-ready

by CG Trader
Last crawled date: 1 year, 10 months ago
The Annunciation by Sigrid Blomberg, at Nationalmuseum. The sculpture represents the kneeling Virgin Mary receiving a message from the archangel Gabriel: she will give birth to the Son of God. The focus is on Mary’s face. Her body shows that she is present in the moment, concentrating on the message. The writing on the platform - 'Bebådelsen' ('Annunciation' in Swedish) - was removed. Artist: Sigrid Blomberg, 1899. Location: Nationalmuseum, Sweden. Period: Neoclassical. Material: Marble. On the renderings you can see the Product [LOD0] scene rendered in Marmoset Toolbag 4, using Ray Tracing. Product presented as-is, no post-processing, no color-grading, no additional effects, PBR Material setup, quality render settings, Ray Tracing with neutral white light, additional lighting conditions for clear representation of the form and textures in different conditions.
Model is optimised for rendering with Ray Tracing, as, in Next-Gen, Ray Tracing can be used for real-time rendering. Model works perfectly without Ray Tracing enabled, on lower level methods of rendering. Ray Tracing provides realistic lighting by simulating the physical behavior of light, representing realistic natural lighting effects, realistic soft shadows, high degree of visual realism.
Part of the collection, for your Virtual museum, or any visual presentation. PBR Shader Material: Marble. Textures are based on the real-life sculpture. Product Texture Maps Resolution: 8K. LOD1 Texture Maps Resolution: 4K. LOD2 Texture Maps Resolution: 2K. Product consists of 20000 polygons, 10002 vertices. Model is based on the real-life sculpture. LOD1 version consists of 10000 polygons, 5002 vertices. LOD2 [Ultra-Low-poly] version consists 5000 polygons, 2502 vertices. Texture Maps resolution variants and LODs can be used in any combination. Product has non-overlapping UVs. Product has consistent texel density. Maya scene [.ma] Shader Material setup: Arnold aiStandardSurface PBR setup. Included in package: LOD0 [Product] version: Maya 2020 scene [.ma] Autodesk FBX [.fbx] Wavefront OBJ [.obj] 8K [8192x8192] x20 Texture Maps [Metallic PBR, Specular workflows] LOD1 version: LOD1 Maya 2020 scene [.ma] LOD1 Autodesk FBX [.fbx] LOD1 Wavefront OBJ [.obj] 4K [4096x4096] LOD1 x20 Texture Maps [Metallic PBR, Specular workflows] LOD2 version [Ultra Low-poly]: LOD2 Maya 2020 scene [.ma] LOD2 Autodesk FBX [.fbx] LOD2 Wavefront OBJ [.obj] 2K [2048x2048] LOD2 x20 Texture Maps [Metallic PBR, Specular workflows] Create your own Virtual Museum! Visit my profile to see the full library of Low-poly/VR/AR/Mobile/Game-ready models, ready for Real-time Engines and Applications: https://www.cgtrader.com/3d-models/heritage?optimized=1&author=aapvrheritage If you require some particular format, or a support related to my models, please, do not hesitate to contact me. Thank you. vr ar mobile real time game ready unreal unity heritage sculpture statue museum art religion christianity virgin mary message archangel gabriel neoclassical character woman virgin mary art sculpture character unity vr character woman character woman statue

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