Texture Tint and Blend Node Group 3d model
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Texture Tint and Blend Node Group

Texture Tint and Blend Node Group

by Blend Swap
Last crawled date: 8 years, 2 months ago
This blend file contains a node group which takes an original texture as input and can produce variations with different hues/tints. You can use a color as second input to get results like the red and blue leaves, or else a texture like for the Blender logo leaf. The 2 leaves in the back use a Voronoi texture, either directly or pre-tinted in orange. The "Power" setting of the node group controls the brightness of the result. (Values from 0 to 1 mean darker and anything over 1 means brighter.)This node setup can be quite handy for particles, foliage or else.Check also the material using the original texture to see how to use the alpha channel of a texture in Cycles without mask.(Included textures are CC0.)Enjoy!

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