Thingiverse
Teleporter Expansion for Khet 1.0 (Deflexion) by psyberjock
by Thingiverse
Last crawled date: 2 years, 12 months ago
I really love Khet. It is basically laser chess with expansions. Ever since I got my 3D printer I have wanted to print something for Khet and I finally had a great idea: Teleporters. Easy to design, print, and implement.
These are for Khet 1.0 since that is all I have, but I'm sure they could be scaled to work with 2.0 if you know the dimensions.
Below are the rules for playing Khet with teleporters and I have uploaded images for the layouts of the standard setups with teleporters included. The images I have included for the setups are all untested except in my head. I have tried to make them interesting and sometimes require movement of the teleporters. If you find a better starting position, please let me know and I may change my recommended setup to your idea.
If I have forgotten anything, if something is unclear, or if you run into a situation that isn't covered by the rules, please ask and I'll update the rules ASAP.
Rules:
Pharaohs (kings) may not step onto teleporters.
All other pieces use one turn to step onto a teleporter and are instantly moved to the other teleporter before the laser button is pressed.
You may not rotate a piece during the movement from one teleporter to the other except to maintain the appropriate orientation. This means that the teleporter has an UP, DOWN, LEFT, and RIGHT. The pyramid points towards the sun. The sun is UP, and the base of the pyramid is DOWN. If a mirror is facing DOWN and LEFT when a "Pyramid", "Djed", or "Eye of Horus" game piece steps on to the teleporter, it must be facing DOWN and LEFT when it lands on the new teleporter.
Each teleporter may be moved individually as a normal game piece if it is empty. It can be moved one space on the board or rotated 90 degrees as one turn. Either teleporter may be moved by either player as their turn, but only if there is no game piece currently occupying the teleporter you wish to move. If only one teleporter is occupied, the unoccupied teleporter may still be moved.
Stepping off of a teleporter is a regular move. This does not automatically happen after a teleportation. If a destination teleporter is occupied when an origin teleporter is stepped onto by another piece, swap the places of the pieces while maintaining the proper rotations of the pieces. (think ring platforms in Stargate SG-1).
Stacked "Obelisks" may teleport just as unstacked "Obelisks" and other game pieces.
A "Djed" or "Eye of Horus" may teleport or change places with a teleporter just as they would with other pieces with which they can change places.
When playing with a "Tower of Kadesh", teleporters may be moved up and down the tower just as other pieces would. Game pieces may of course teleport onto and off of the tower following the established rules of teleportation.
I think that is about it. I hope you like the idea and enjoy playing with teleporters!
If you don't have Khet, please consider picking it up at your local game shop or on the internet!
NOTE ABOUT PHOTOS
It is hard to see the orientation of the teleporters in the photos. All the initial rotations are pointing away from the player closest to them. In other words, UP is always pointing at your opponent on the teleporter closest to you in the photos. The PDF file in the Thing Files section includes the rules and has better pictures of the setups.
These are for Khet 1.0 since that is all I have, but I'm sure they could be scaled to work with 2.0 if you know the dimensions.
Below are the rules for playing Khet with teleporters and I have uploaded images for the layouts of the standard setups with teleporters included. The images I have included for the setups are all untested except in my head. I have tried to make them interesting and sometimes require movement of the teleporters. If you find a better starting position, please let me know and I may change my recommended setup to your idea.
If I have forgotten anything, if something is unclear, or if you run into a situation that isn't covered by the rules, please ask and I'll update the rules ASAP.
Rules:
Pharaohs (kings) may not step onto teleporters.
All other pieces use one turn to step onto a teleporter and are instantly moved to the other teleporter before the laser button is pressed.
You may not rotate a piece during the movement from one teleporter to the other except to maintain the appropriate orientation. This means that the teleporter has an UP, DOWN, LEFT, and RIGHT. The pyramid points towards the sun. The sun is UP, and the base of the pyramid is DOWN. If a mirror is facing DOWN and LEFT when a "Pyramid", "Djed", or "Eye of Horus" game piece steps on to the teleporter, it must be facing DOWN and LEFT when it lands on the new teleporter.
Each teleporter may be moved individually as a normal game piece if it is empty. It can be moved one space on the board or rotated 90 degrees as one turn. Either teleporter may be moved by either player as their turn, but only if there is no game piece currently occupying the teleporter you wish to move. If only one teleporter is occupied, the unoccupied teleporter may still be moved.
Stepping off of a teleporter is a regular move. This does not automatically happen after a teleportation. If a destination teleporter is occupied when an origin teleporter is stepped onto by another piece, swap the places of the pieces while maintaining the proper rotations of the pieces. (think ring platforms in Stargate SG-1).
Stacked "Obelisks" may teleport just as unstacked "Obelisks" and other game pieces.
A "Djed" or "Eye of Horus" may teleport or change places with a teleporter just as they would with other pieces with which they can change places.
When playing with a "Tower of Kadesh", teleporters may be moved up and down the tower just as other pieces would. Game pieces may of course teleport onto and off of the tower following the established rules of teleportation.
I think that is about it. I hope you like the idea and enjoy playing with teleporters!
If you don't have Khet, please consider picking it up at your local game shop or on the internet!
NOTE ABOUT PHOTOS
It is hard to see the orientation of the teleporters in the photos. All the initial rotations are pointing away from the player closest to them. In other words, UP is always pointing at your opponent on the teleporter closest to you in the photos. The PDF file in the Thing Files section includes the rules and has better pictures of the setups.
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