Thingiverse
Star Wars - Tie-Wing Heavy bomber "Bearsloth" Ugly - Remix by Tse_Tso
by Thingiverse
Last crawled date: 3 years, 3 months ago
Author's notes
This is my attempt to design a heavy bomber / fighter based on TIE and X-Wing T65 star-fighters. Obviously it's an Ugly. It's here to fulfill a particular role made vacant after the Clone Wars - the role of a heavy bomber / fighter. It goes in the line of PTB-625 and NTB-630 bombers, since MG-100 StarFortress SF-17 was found out to be a pure form of disappointment it has noting to do with it. For my inspiration in modern day military I looked in the performance and designs of MIG-25 Foxbat, one of the fastest interceptors of all time. I took a great time studying Star Wars fighters stats, particularly those of different TIE fighters and X-Wing T65 and adjusted the design and the lore to fit in the line of those and other space ships. Some players may find it overpowered, that is on some occasion due to it's strong shields, powerful engines and multiple torpedo launchers. The high stats will come with penalty points for down time, cost and in total there are only 3 units produced. This bomber is in no way going to win the war, it's just a curiosity turn made by mechanics to explore the scarce availability of advanced imperial technology.
Scaled to 1:50 and 1:48.
Not sliced yet, but feel free to slice it up to your preference.
Landing gear can be printed separately and attached to the bottom.
Some of the calculations are based on the following material:
https://starwars.fandom.com/wiki/T-65_X-wing_starfighter/Legendshttps://starwars.fandom.com/wiki/TIE/D_Defenderhttps://starwars.fandom.com/wiki/TIE/IN_interceptor/Legendshttp://www.galacticempiredatabank.com/TIEInterceptor.htmlhttp://www.st-v-sw.net/STSWvolumetrics.html#mozTocId967234https://starwars.fandom.com/wiki/Bearsloth
Designing a spaceship even on paper is not an easy task :)
The Lore
Somewhere after 3 ABY, Rebel forces acquired a TIE Defender to study it's performance. Pilots and mechanics together were impressed by the new fighter, it's speed, it's shields, it maneuverability were all much superior to standard TIE fighter and even superior to the TIE Interceptor (which was unshielded and without hyperdrive). Indeed, imperial technology was more advanced. If that fighter was produced and deployed in numbers it will make the dogfight obsolete and will render all of X-Wing types under-performing. A new strategy was needed rather than a new fighter.
A young and talented mechanic came to the idea to combine Imperial and Rebel technology in what he called "the winning bid" and "the change". That bold young person, Andral Brask, was the chief mechanic of Lucrehulk Prime, the flight school of General Hera Syndulla. His assistant at the time was Maya Wixer who would later on go and specialize in technology espionage. Andral will personally make all welds while Maya will inspect them with scanner to be sure that the new design is robust and reliable. Many other mechanics and specialists will contribute to the project as well. At first the general was skeptic but once she looked at the calculations she was more than convinced. The hardest part of the project was to source all the parts which were needed and to wire them together. They had to put their vast spy network into use and as a first step to find all TIE Defender wrecks which could be used as parts donors. At the end of the project they went into bribery and steeling, not only for parts but also for technical datasheets and Imperial protocols. They went so far to even steel another TIE Defender to source the parts for the third unit. It was decided that the new fighter/bomber will be manned by a single pilot and companion astromech in order to save space, weight and to reduce the pilot losses. Later on they decided to put a second astromec to better distribute the work load during flight. Astromec sockets were equipped with fast computer terminals, scomp, to allow the astromec to be permanently connected to ship's systems. R3 units were used to control ship's systems which required higher computational power due to their overclocked processor cores, R2 units were used to control shields and weapons due to their more stable personalities. Each astromec had access to the hyperdrive and various other critical systems, with priority over hyperdrive given to the R3 unit which was better astrogator.
Design
At first they started with the cockpit of a wrecked TIE Defender with preserved ball and severed wings and a couple of damaged T-65 X-Wings. The X-Wings were suffering minor damage though and were almost air worthy. The ball was cut to parts, enlarged and reinforced with additional panels of durasteel and titanium to increase the armor rating, it was also pressurized and fitted with additional storage space. The X-Wings were cut in 4 parts, being nose cone with sensors, torpedo launchers, cockpit and aft section where the astromech socket is together with hyperdrive and reactor. Sensors were to be augmented by TIE sensors and fitted to the ball. Torpedo launchers were cut in half and paired with launchers from another hull, each side of the new bomber would have 4 launch tubes and be able to carry 12 torpedoes, for a total of 8 launchers and 24 torpedoes. X-Wing cockpit was not necessary anymore and was removed. The aft section was kept almost intact with the only change being the additional heat sinks mounted on the sides and in the front where it was cut from the cockpit. The heatsinks were repurposed by the broken wing panels of TIE wreck. Two such aft sections will be used forming some sort of side bays to the ball, with torpedo launchers placed below them to reduce the overall length of the bomber and to increase the stability. Each part will be connected to the ball with reinforced struts similar to the ones on TIE Defender. The power plant and jets from TIE Defender were preserved and additional micro-jets were placed on the struts, to increase the thrust and to fully utilize the power plant of the twin X-Wing body. A single pair of wings and engines from X-Wing were placed on each side of the hull in open configuration. It was not possible to close the wings. X-Wing hyperdrives were synchronized to operate as one, the hyperdrive of the TIE Defender was kept with intention to be used as back-up. Ion cannons from the TIE were placed inside the ball and fire-linked to the rest of the weapons. At last - the aft landing gear of T-65 was used as landing gear in a new configuration of four legs. The vertical strut was cut on a level just above the cockpit and an advanced sensor array with coverage of 360 degree was installed on top. New avionics and sensors gave the fighter increased coverage and range. Later on, when difficulties with power plants and engines synchronization emerged, they decided to use a second astromech to deal with those systems. Optimal configuration would be R2 unit responsible for shields and weapons, and R3 unit responsible for power plants, engines, hyperdrive and sensors. Both astromecs will compute astrogation data and each one will store at least 3 hyperspace coordinates to allow immediate retreat in case of emergency. Before flight they were to be permanently connected to ship's systems via their computer sockets and will be disconnected after landing by docking techs.
Tactics
The new fighter wing will be composed of tree units flying in tight formation, wedge / line/ inverted leading V, they will not break formation and will not fly single missions. The new fighter was called "Bearsloth" due to the tactics it employed. Similar to the animal from Arbooine they will attack with fierce ( those species possessed a slow-acting venom and would bite prey and then hide while the venom weakened the target to a point where it could not defend itself). The "Bearsloth" wing will fly fast and hit hard. Their target will be to incapacitate the ship in a single run and leave it behind. Pilots were instructed not to engage in dogfight at any circumstances, despite been fast, maneuverable and well armed they could be easily defeated if swarmed by waves of TIE fighters. Droids will be used to synchronize the opening salvo delivering a full load of 24 ion torpedoes to the victims' shields. The shields will either collapse or flicker for a few seconds allowing the formation to enter below the shield envelope and strike the craft. The leading two fighters will attack shield projectors, hyperdrive, reactor core, power distribution network, and any other vital part of the ship which is in their strait path. Third bomber will slow a bit and target the bridge, if any of the other two misses it's target the third one will redirect it's attack and will cover it. After the run they will jump to hyperspace leaving no time for retaliation. Successful run will be enough to completely paralyze an Imperial star destroyer and leave it behind helpless to be finished off by the rest of the fleet, which usually jumps from hyperspace shortly after the bombers. Smaller targets will be shot with either the laser cannons or the ion cannons when they intended to capture the ship intact. Laser cannons will be used mainly to clear the space in front of the bomber when flying against a wave of TIE fighters.
Operational history
The newly formed wing would take part in several battles, where they will be assigned to strike high valued targets. Their performance will match to the design goals and their tactics will be highly successful, in the same time the high refueling and re-arming time will somewhat limit their performance, the number of runs and targets they were able to strike in a single battle were limited. Additionally they will suffer from parts shortage throughout their entire operational time. Imperial technology although superior in performance proved to be very fragile and was a constant source of failures and troubles. The fighter/bomber will be very expensive to operate and shortly after the war it will be retired in favor of more standard designs with balanced cost/performance ratio. One of the remaining pieces was displayed in the Alliance War Museum on Coruscant, the fate of the remaining two is not clear, but one thing is sure -> they were not scrapped.
TBD more stories
Systems and Stats
Engines - 4x Incom 4L4 fusial thrust engines + SFS P-sz9.7 twin ion engines + 3x micro jet thrusters - in total 620 KTU
Speed - atmospheric 1350 km/h or space 156 MGLT
Acceleration - 4400 G or 21.4 MGLT/s
Maneuverability rating - 100 DPF
Shields - 200 SBD
Hull - 25 RU
Hyperdrive - 2x Incom GBk-585 hyperdrive units linked as Class 1.0 with backup SFS ND9 hyperdrive motivator as class 3
Targeting - Fabritech ANq 3.6 tracking computer + T-s9a targeting computer augmented by the astromec
Sensors - Fabritech PA-9r long range phased tachyon detection array, PG-7u short range primary threat analysis grid), Melihat "Multi Imager" dedicated energy receptor, Tana Ire electro-photo receptor, TIE Defender Advanced Sensors package, 360 degree coverage augmented by the astromec and projected on 2x IN-344-B "Sightline" holographic imaging system
Additional Combat Multi-view Displays were placed in the cockpit to provide 360 degree view around the craft and to project the necessary navigational and tactical data.
Astromecs were highly automated and didn't require to be commanded, but they had also the possibility to be controlled via voice commands.
Weapons (main) - 8x fire-linked Arakyd Flex Tube torpedo launchers with 24 torpedoes on board, ion, concussion, mag-pulse, cluster missiles
Laser cannons - 4x fire-linked, also fire-linked to the ion cannons, Taim & Bak KX9 mounted on wingtips
Ion cannons - 2x fire-linked to the laser cannons Borstel NK-3 medium ion cannons or ArMek SW-4 / SW-5 ion cannons or 2x SFS M-g-2 general-purpose warhead launchers, loaded with 4 torpedoes each, for 8 torpedoes in total, chin mounted
Weight : 17.4 to 18.5 tons depending on configuration
Crew : 1 pilot + 2 astromecs ( optimal R3 + R2 units )
Cargo - 100kg / 4 weeks consumables
Remixed from
http://www.scifi3d.com/list.asp?intGenreID=10&intCatID=8http://www.scifi3d.com/list.asp?intGenreID=10&intCatID=10https://www.thingiverse.com/thing:2942112https://www.thingiverse.com/thing:2852822https://www.thingiverse.com/thing:2300768https://www.thingiverse.com/thing:3320712https://www.thingiverse.com/thing:4606218
I hope you enjoy your game :)
This is my attempt to design a heavy bomber / fighter based on TIE and X-Wing T65 star-fighters. Obviously it's an Ugly. It's here to fulfill a particular role made vacant after the Clone Wars - the role of a heavy bomber / fighter. It goes in the line of PTB-625 and NTB-630 bombers, since MG-100 StarFortress SF-17 was found out to be a pure form of disappointment it has noting to do with it. For my inspiration in modern day military I looked in the performance and designs of MIG-25 Foxbat, one of the fastest interceptors of all time. I took a great time studying Star Wars fighters stats, particularly those of different TIE fighters and X-Wing T65 and adjusted the design and the lore to fit in the line of those and other space ships. Some players may find it overpowered, that is on some occasion due to it's strong shields, powerful engines and multiple torpedo launchers. The high stats will come with penalty points for down time, cost and in total there are only 3 units produced. This bomber is in no way going to win the war, it's just a curiosity turn made by mechanics to explore the scarce availability of advanced imperial technology.
Scaled to 1:50 and 1:48.
Not sliced yet, but feel free to slice it up to your preference.
Landing gear can be printed separately and attached to the bottom.
Some of the calculations are based on the following material:
https://starwars.fandom.com/wiki/T-65_X-wing_starfighter/Legendshttps://starwars.fandom.com/wiki/TIE/D_Defenderhttps://starwars.fandom.com/wiki/TIE/IN_interceptor/Legendshttp://www.galacticempiredatabank.com/TIEInterceptor.htmlhttp://www.st-v-sw.net/STSWvolumetrics.html#mozTocId967234https://starwars.fandom.com/wiki/Bearsloth
Designing a spaceship even on paper is not an easy task :)
The Lore
Somewhere after 3 ABY, Rebel forces acquired a TIE Defender to study it's performance. Pilots and mechanics together were impressed by the new fighter, it's speed, it's shields, it maneuverability were all much superior to standard TIE fighter and even superior to the TIE Interceptor (which was unshielded and without hyperdrive). Indeed, imperial technology was more advanced. If that fighter was produced and deployed in numbers it will make the dogfight obsolete and will render all of X-Wing types under-performing. A new strategy was needed rather than a new fighter.
A young and talented mechanic came to the idea to combine Imperial and Rebel technology in what he called "the winning bid" and "the change". That bold young person, Andral Brask, was the chief mechanic of Lucrehulk Prime, the flight school of General Hera Syndulla. His assistant at the time was Maya Wixer who would later on go and specialize in technology espionage. Andral will personally make all welds while Maya will inspect them with scanner to be sure that the new design is robust and reliable. Many other mechanics and specialists will contribute to the project as well. At first the general was skeptic but once she looked at the calculations she was more than convinced. The hardest part of the project was to source all the parts which were needed and to wire them together. They had to put their vast spy network into use and as a first step to find all TIE Defender wrecks which could be used as parts donors. At the end of the project they went into bribery and steeling, not only for parts but also for technical datasheets and Imperial protocols. They went so far to even steel another TIE Defender to source the parts for the third unit. It was decided that the new fighter/bomber will be manned by a single pilot and companion astromech in order to save space, weight and to reduce the pilot losses. Later on they decided to put a second astromec to better distribute the work load during flight. Astromec sockets were equipped with fast computer terminals, scomp, to allow the astromec to be permanently connected to ship's systems. R3 units were used to control ship's systems which required higher computational power due to their overclocked processor cores, R2 units were used to control shields and weapons due to their more stable personalities. Each astromec had access to the hyperdrive and various other critical systems, with priority over hyperdrive given to the R3 unit which was better astrogator.
Design
At first they started with the cockpit of a wrecked TIE Defender with preserved ball and severed wings and a couple of damaged T-65 X-Wings. The X-Wings were suffering minor damage though and were almost air worthy. The ball was cut to parts, enlarged and reinforced with additional panels of durasteel and titanium to increase the armor rating, it was also pressurized and fitted with additional storage space. The X-Wings were cut in 4 parts, being nose cone with sensors, torpedo launchers, cockpit and aft section where the astromech socket is together with hyperdrive and reactor. Sensors were to be augmented by TIE sensors and fitted to the ball. Torpedo launchers were cut in half and paired with launchers from another hull, each side of the new bomber would have 4 launch tubes and be able to carry 12 torpedoes, for a total of 8 launchers and 24 torpedoes. X-Wing cockpit was not necessary anymore and was removed. The aft section was kept almost intact with the only change being the additional heat sinks mounted on the sides and in the front where it was cut from the cockpit. The heatsinks were repurposed by the broken wing panels of TIE wreck. Two such aft sections will be used forming some sort of side bays to the ball, with torpedo launchers placed below them to reduce the overall length of the bomber and to increase the stability. Each part will be connected to the ball with reinforced struts similar to the ones on TIE Defender. The power plant and jets from TIE Defender were preserved and additional micro-jets were placed on the struts, to increase the thrust and to fully utilize the power plant of the twin X-Wing body. A single pair of wings and engines from X-Wing were placed on each side of the hull in open configuration. It was not possible to close the wings. X-Wing hyperdrives were synchronized to operate as one, the hyperdrive of the TIE Defender was kept with intention to be used as back-up. Ion cannons from the TIE were placed inside the ball and fire-linked to the rest of the weapons. At last - the aft landing gear of T-65 was used as landing gear in a new configuration of four legs. The vertical strut was cut on a level just above the cockpit and an advanced sensor array with coverage of 360 degree was installed on top. New avionics and sensors gave the fighter increased coverage and range. Later on, when difficulties with power plants and engines synchronization emerged, they decided to use a second astromech to deal with those systems. Optimal configuration would be R2 unit responsible for shields and weapons, and R3 unit responsible for power plants, engines, hyperdrive and sensors. Both astromecs will compute astrogation data and each one will store at least 3 hyperspace coordinates to allow immediate retreat in case of emergency. Before flight they were to be permanently connected to ship's systems via their computer sockets and will be disconnected after landing by docking techs.
Tactics
The new fighter wing will be composed of tree units flying in tight formation, wedge / line/ inverted leading V, they will not break formation and will not fly single missions. The new fighter was called "Bearsloth" due to the tactics it employed. Similar to the animal from Arbooine they will attack with fierce ( those species possessed a slow-acting venom and would bite prey and then hide while the venom weakened the target to a point where it could not defend itself). The "Bearsloth" wing will fly fast and hit hard. Their target will be to incapacitate the ship in a single run and leave it behind. Pilots were instructed not to engage in dogfight at any circumstances, despite been fast, maneuverable and well armed they could be easily defeated if swarmed by waves of TIE fighters. Droids will be used to synchronize the opening salvo delivering a full load of 24 ion torpedoes to the victims' shields. The shields will either collapse or flicker for a few seconds allowing the formation to enter below the shield envelope and strike the craft. The leading two fighters will attack shield projectors, hyperdrive, reactor core, power distribution network, and any other vital part of the ship which is in their strait path. Third bomber will slow a bit and target the bridge, if any of the other two misses it's target the third one will redirect it's attack and will cover it. After the run they will jump to hyperspace leaving no time for retaliation. Successful run will be enough to completely paralyze an Imperial star destroyer and leave it behind helpless to be finished off by the rest of the fleet, which usually jumps from hyperspace shortly after the bombers. Smaller targets will be shot with either the laser cannons or the ion cannons when they intended to capture the ship intact. Laser cannons will be used mainly to clear the space in front of the bomber when flying against a wave of TIE fighters.
Operational history
The newly formed wing would take part in several battles, where they will be assigned to strike high valued targets. Their performance will match to the design goals and their tactics will be highly successful, in the same time the high refueling and re-arming time will somewhat limit their performance, the number of runs and targets they were able to strike in a single battle were limited. Additionally they will suffer from parts shortage throughout their entire operational time. Imperial technology although superior in performance proved to be very fragile and was a constant source of failures and troubles. The fighter/bomber will be very expensive to operate and shortly after the war it will be retired in favor of more standard designs with balanced cost/performance ratio. One of the remaining pieces was displayed in the Alliance War Museum on Coruscant, the fate of the remaining two is not clear, but one thing is sure -> they were not scrapped.
TBD more stories
Systems and Stats
Engines - 4x Incom 4L4 fusial thrust engines + SFS P-sz9.7 twin ion engines + 3x micro jet thrusters - in total 620 KTU
Speed - atmospheric 1350 km/h or space 156 MGLT
Acceleration - 4400 G or 21.4 MGLT/s
Maneuverability rating - 100 DPF
Shields - 200 SBD
Hull - 25 RU
Hyperdrive - 2x Incom GBk-585 hyperdrive units linked as Class 1.0 with backup SFS ND9 hyperdrive motivator as class 3
Targeting - Fabritech ANq 3.6 tracking computer + T-s9a targeting computer augmented by the astromec
Sensors - Fabritech PA-9r long range phased tachyon detection array, PG-7u short range primary threat analysis grid), Melihat "Multi Imager" dedicated energy receptor, Tana Ire electro-photo receptor, TIE Defender Advanced Sensors package, 360 degree coverage augmented by the astromec and projected on 2x IN-344-B "Sightline" holographic imaging system
Additional Combat Multi-view Displays were placed in the cockpit to provide 360 degree view around the craft and to project the necessary navigational and tactical data.
Astromecs were highly automated and didn't require to be commanded, but they had also the possibility to be controlled via voice commands.
Weapons (main) - 8x fire-linked Arakyd Flex Tube torpedo launchers with 24 torpedoes on board, ion, concussion, mag-pulse, cluster missiles
Laser cannons - 4x fire-linked, also fire-linked to the ion cannons, Taim & Bak KX9 mounted on wingtips
Ion cannons - 2x fire-linked to the laser cannons Borstel NK-3 medium ion cannons or ArMek SW-4 / SW-5 ion cannons or 2x SFS M-g-2 general-purpose warhead launchers, loaded with 4 torpedoes each, for 8 torpedoes in total, chin mounted
Weight : 17.4 to 18.5 tons depending on configuration
Crew : 1 pilot + 2 astromecs ( optimal R3 + R2 units )
Cargo - 100kg / 4 weeks consumables
Remixed from
http://www.scifi3d.com/list.asp?intGenreID=10&intCatID=8http://www.scifi3d.com/list.asp?intGenreID=10&intCatID=10https://www.thingiverse.com/thing:2942112https://www.thingiverse.com/thing:2852822https://www.thingiverse.com/thing:2300768https://www.thingiverse.com/thing:3320712https://www.thingiverse.com/thing:4606218
I hope you enjoy your game :)
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... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.
turbosquid
free
Bomber
... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.
3d_export
$35
bomber
... of polygons and vertexes . when you buy this model, the second one is a gift. write me the buyer's name and the desired gift
3d_export
$25
B-2 Bomber
...b-2 bomber
3dexport
b-2 bomber
turbosquid
$20
Bomber Plane
...squid
royalty free 3d model bomber plane for download as obj on turbosquid: 3d models for games, architecture, videos. (1329717)
turbosquid
$12
Space Bomber
...squid
royalty free 3d model space bomber for download as obj on turbosquid: 3d models for games, architecture, videos. (1441374)
turbosquid
$12
Space Bomber
...squid
royalty free 3d model space bomber for download as obj on turbosquid: 3d models for games, architecture, videos. (1438346)
turbosquid
$12
Space Bomber
...squid
royalty free 3d model space bomber for download as obj on turbosquid: 3d models for games, architecture, videos. (1435269)
turbosquid
$12
Space bomber
...squid
royalty free 3d model space bomber for download as obj on turbosquid: 3d models for games, architecture, videos. (1428090)
Tie
archibase_planet
free
Tie
...tie
archibase planet
cravat tie scarf
tie n240308 - 3d model (*.gsm+*.3ds) for interior 3d visualization.
design_connected
$13
Tie
...tie
designconnected
bonaldo tie computer generated 3d model. designed by lipparini, mauro.
3d_export
free
tie
...tie
3dexport
turbosquid
$5
tie
... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.
archive3d
free
Tie 3D Model
... model
archive3d
necktie tie cravat
tie - 3d model (*.gsm+*.3ds) for interior 3d visualization.
turbosquid
free
TIE Interceptor
...erceptor
turbosquid
free 3d model tie in for download as fbx on turbosquid: 3d models for games, architecture, videos. (1164790)
archive3d
free
Tie 3D Model
...
archive3d
cravat tie scarf
tie n240308 - 3d model (*.gsm+*.3ds) for interior 3d visualization.
turbosquid
$5
Cartoon tie
...urbosquid
royalty free 3d model cartoon tie for download as on turbosquid: 3d models for games, architecture, videos. (1646820)
turbosquid
free
TIE Bomber
...e bomber
turbosquid
free 3d model tie/sa for download as fbx on turbosquid: 3d models for games, architecture, videos. (1164803)
turbosquid
$6
Bow Tie
...turbosquid
royalty free 3d model bow tie for download as stl on turbosquid: 3d models for games, architecture, videos. (1352382)
Heavy
design_connected
$16
Heavy
...heavy
designconnected
decode heavy computer generated 3d model. designed by hubert, benjamin.
turbosquid
$12
Spar TRAIN-Heavy HEAVY-DUTY
... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.
3ddd
$1
The Heavy Rabbit
...the heavy rabbit
3ddd
табурет
project: heavy rabbit
designed by bongo design
3d_ocean
$40
Heavy vehicles
...el this model is created with 3ds max 2009 and content .max (3ds max), size: 7,65 mb this model can be used in any scene. enjoy !
3d_export
$8
heavy plastic crusher
...heavy plastic crusher
3dexport
heavy plastic crusher
3d_export
$5
heavy rotation handle
...heavy rotation handle
3dexport
heavy rotation handle
turbosquid
free
heavy sword
...ord
turbosquid
free 3d model heavy sword for download as fbx on turbosquid: 3d models for games, architecture, videos. (1223423)
turbosquid
free
Heavy Shield
...squid
royalty free 3d model heavy shield for download as fbx on turbosquid: 3d models for games, architecture, videos. (1382280)
turbosquid
$42
Heavy Tank
...
royalty free 3d model heavy tank for download as max and fbx on turbosquid: 3d models for games, architecture, videos. (1311230)
turbosquid
$3
Heavy Ball
...
royalty free 3d model heavy ball for download as ma and obj on turbosquid: 3d models for games, architecture, videos. (1515557)
Wing
3ddd
$1
The Wing
...the wing
3ddd
wing , appledesign
the wing seating by appledesignstudio
3d_export
$5
wings
...wings
3dexport
beautiful wings model.
archibase_planet
free
Wing
...wing
archibase planet
wing decoration ornament
wing angel n180215 - 3d model (*.gsm+*.3ds+*.max) for interior 3d visualization.
3ddd
$1
Wing Chair
...wing chair
3ddd
baker , wing
wing chair
3ddd
$1
Диван WING
...диван wing
3ddd
flexform , wing
модель дивана wing
производитель: flexform
3ddd
$1
Диван WING
...диван wing
3ddd
flexform , wing
модель дивана wing
производитель: flexform
3ddd
$1
Кушетка WING
...кушетка wing
3ddd
flexform , wing
модель дкушетки wing
производитель: flexform
turbosquid
free
A-Wing
...id
free 3d model a-wing for download as fbx and unitypackage on turbosquid: 3d models for games, architecture, videos. (1164828)
3ddd
$1
Кресло Wing
...кресло wing
3ddd
wing
кресло wing из каталога в двух сочетаниях конфигурации.
3d_export
$5
wing nut
...wing nut
3dexport
wing nut
Wars
3d_ocean
$10
War machine
...war machine
3docean
camuflage machine robot war war machine
war machine created in 3dmax 2009 15.497-poly count
turbosquid
$45
War
...rbosquid
royalty free 3d model war 3d model for download as on turbosquid: 3d models for games, architecture, videos. (1512087)
3d_export
$5
robot war
...robot war
3dexport
modern war robot
3d_export
$29
world war 2 and 1 war scene
...world war 2 and 1 war scene
3dexport
world war level scene
3d_export
$65
war
...war
3dexport
simple rendering of the scene file
3d_export
$5
war mech
...war mech
3dexport
war mech with texthure, animation, low poly,
3d_export
$22
war scene
...gtrader.com/3d-models/military/character/war-army https://fruits124.artstation.com/store/dbkxr/war-scene use it a complete scene.
3d_export
$5
war kitbash
...war kitbash
3dexport
kitbash included sword, spear, shield, knife, helmet, an axe for war
3d_export
$5
at at - star wars
...at at - star wars
3dexport
modelo de at at de star wars listo para texterizar, renderizar y animar.
3d_export
$5
war cannon
...war cannon
3dexport
war cannon modeling in zbrush and 3dmax unwap; yes material in substance painter and vray
Star
3ddd
$1
Rolling Stars Antic Star
...rolling stars antic star
3ddd
rolling stars , вентилятор
rolling stars antic star
turbosquid
$2
Star Shuriken (Throwing Star)
... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.
design_connected
$18
Star
...star
designconnected
helen amy murray star computer generated 3d model. designed by murray, helen amy.
3d_ocean
$2
sea star
...sea star
3docean
game star sea star space star
this model is, normally poly model. use for games screen.
3d_export
$2
star gingerbread
...star gingerbread
3dexport
"star" gingerbread in the style of the movie star wars.
turbosquid
$10
STAR
...ar
turbosquid
royalty free 3d model star for download as max on turbosquid: 3d models for games, architecture, videos. (1338162)
turbosquid
$1
Star
...ar
turbosquid
royalty free 3d model star for download as c4d on turbosquid: 3d models for games, architecture, videos. (1564546)
3d_export
$5
star sword
...star sword
3dexport
star sword
3d_export
$5
Star building
...star building
3dexport
star building
3d_export
free
ikosaedr-star
...ikosaedr-star
3dexport
ikosaedr-star
Remix
turbosquid
$5
MODA Collection Remix Chair
... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.
3d_export
$12
remix yamaha rm1x
...remix yamaha rm1x
3dexport
geometry triangles 15.2k vertices 7.6k pbr no textures 1 materials 1 uv layers yes
3d_ocean
$5
Vray fabric Kvadrat remix green - tileable
...th vray and 3dsmax. high-resolution texture images (2000×2000 px) file included: shader vray 2.40 texture image 3ds max 2011 file
turbosquid
$20
Gerrit Rietveld 1938 Zig Zag Chair Remix
... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.
3d_export
$10
multicolored remix parametric table furniture
... fbx, obj, mtl, archive with textures. the model has no glitches. render and materials - vray . without using plugins. good use!
3ddd
$1
Barovier&Toso / Manhattan Remix 7192
... 004293-142405
в коллекции есть люстры 7, 9, 12 рожковые. диаметр соответственный 1000, 1250, 1500 мм.
3ddd
$1
Muuto fiber chair
...grey/grey, dusty green/dusty green, nature/oak, natural white/oak upholstery options remix 183/black, remix 133/grey, remix 643/dusty red leather options black...
3ddd
$1
Barovier&Toso 7190-7195
...7190-7195 3ddd barovier&toso потолочнай люстра фабрики barovier&toso;, коллекция manhattan remix артикул 7190-7195. размеры в inches: 39"...
3d_export
$5
3D Locking Handle Weatherproof Storage Box Container
...handle weatherproof storage box container 3dexport new, improved and remixd! no screws required. print-in-place. weatherproof. parametric. 2 parts. easy...
cg_studio
$49
HTC One Mini 2 Amber Gold3d model
...cell phone mobile cellular super lcd touchscreen touch screen remix amber gold .max .obj .mb .lwo .fbx .c4d .3ds...