space colony in blender 3d model
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space colony in blender

space colony in blender

by 3dExport
Last crawled date: 1 year, 10 months ago
however, you can use the heightmap in tif format (in the packlist) and use it with the displacemet feature in other programs.
in addition, you can take advantage of all the alpha-masks and textures (in the packlist) to rebuild, in other programs, the texturing and ecosystems of the scene.
the scene include 4 simple terrains, arranged one after the other to form a circle (2 are modeled in gaea), everyone is texurized and populated in blender (render cycles).
the terrains was populated with 20 eco-systems, by particlesystems (1+5+4+10).
all the assets are in blend bundle and not exportable (2 trees, 4 pines, 2 shrubs, 4 grass, 1 house, 1 building, 10 workers people, 22 people).
1 blender file, 29 alpha-masks, 11 textures, 2 heightmaps (in tif format), 1 readme.pdf.

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