CG Trader
Shelf
by CG Trader
Last crawled date: 1 year, 11 months ago
Shelf - PBR, Low poly - game ready. Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3 Contains: 1 Shelf -> 160_verts, 114_faces, 228_tris Texture Workflow: Metallic Texture Sets: Standard, Unity, UE4 Texture Size: 4k, PNG (Textures can always be scaled down, in any software if needed) [For texture setup read my short tutorial at the end of this description.] Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL] Real world size: 58x202x165cm
System units: centimeters NOTE: I only provide you with Unity and Unreal Engine Textures and Not project example.
You have to Drag in, Textures and file formats into your project yourself. ___________ UE4 Textures Setup _______ Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map)
Double click Roughness-AO-Metallic and disable sRGB. Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs.
[Some of my assets don't have a normal map, so proceed without it] Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before) Connect RED channel to AO
GREEN to Roughness
BLUE to Metallic That's it. ___________ Unity Note _____________
To change to Linear Color Space : I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear. shelf interior household furnishing storage store display rack furniture book houseware wood retro architecture office interior office architecture interior book shelf office furniture office interior storage rack store interior
System units: centimeters NOTE: I only provide you with Unity and Unreal Engine Textures and Not project example.
You have to Drag in, Textures and file formats into your project yourself. ___________ UE4 Textures Setup _______ Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map)
Double click Roughness-AO-Metallic and disable sRGB. Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs.
[Some of my assets don't have a normal map, so proceed without it] Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before) Connect RED channel to AO
GREEN to Roughness
BLUE to Metallic That's it. ___________ Unity Note _____________
To change to Linear Color Space : I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear. shelf interior household furnishing storage store display rack furniture book houseware wood retro architecture office interior office architecture interior book shelf office furniture office interior storage rack store interior
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