3dExport
Seleukos Coin
by 3dExport
Last crawled date: 1 year, 8 months ago
Original referance:
Seleucid Empire. Seleukos IV Philopator. 187-175 BC. AR Tetradrachm
Antioch on the Orontes mint. Diademed head right / Apollo, testing arrow and placing hand on grounded bow, seated left on omphalos; wreath and palm frond to outer left, monogram in exergue.
- Modeled in Maya and details sculpted in Zbrush
- Maya scene is ready to render.
- Models have V-Ray materials in maya scene.
- Preview images are rendered by V-Ray
- I didnt use any post prodution effects on render images in photoshop or other different software. So if you render in V-ray you will get same results like the preview images.
- I used only V-Ray layers on renders.
- Textures designed and exported from Substance Painter.
- Textures from substance painter are in seperate rar file
- Texture resolution is 4096 x 4096
- Maya project has its own texture files in sourceimages folder.
- There are 4 types of model. Base Model, Mid I, Mid II and High Poly.
- All models are exported from Zbrush.
- Zbrush file is also in zip file. So any polygon level can be used.
Polygon and verts numbers:
1. Base Model has 6039 faces and 6041 verts
2. Mid I has 24.156 faces and 24.158 verts
3. Mid II has 96.624 faces and 96.626 verts
4. High Poly has 386.496 faces and 386.498 verts
- Clean Maya Outliner and History
- Models have uv maps of their own.
- Uv maps are unwrapped and non-overlapping
Seleucid Empire. Seleukos IV Philopator. 187-175 BC. AR Tetradrachm
Antioch on the Orontes mint. Diademed head right / Apollo, testing arrow and placing hand on grounded bow, seated left on omphalos; wreath and palm frond to outer left, monogram in exergue.
- Modeled in Maya and details sculpted in Zbrush
- Maya scene is ready to render.
- Models have V-Ray materials in maya scene.
- Preview images are rendered by V-Ray
- I didnt use any post prodution effects on render images in photoshop or other different software. So if you render in V-ray you will get same results like the preview images.
- I used only V-Ray layers on renders.
- Textures designed and exported from Substance Painter.
- Textures from substance painter are in seperate rar file
- Texture resolution is 4096 x 4096
- Maya project has its own texture files in sourceimages folder.
- There are 4 types of model. Base Model, Mid I, Mid II and High Poly.
- All models are exported from Zbrush.
- Zbrush file is also in zip file. So any polygon level can be used.
Polygon and verts numbers:
1. Base Model has 6039 faces and 6041 verts
2. Mid I has 24.156 faces and 24.158 verts
3. Mid II has 96.624 faces and 96.626 verts
4. High Poly has 386.496 faces and 386.498 verts
- Clean Maya Outliner and History
- Models have uv maps of their own.
- Uv maps are unwrapped and non-overlapping
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