3dExport
sci-fi girl solder
by 3dExport
Last crawled date: 1 year, 10 months ago
hello everyone, dear friends, ladies and gentlemen! i hasten to introduce another girl character in sci-fi style. this time i pumped a little, unlike the previous character, now this body can run on ue4 with a built-in dummy. a quality rig was also made using the avto rig plugin. in blender, in the screenshot you can see the binding for more convenient animation, no plugins are required to work and animate !!
textures are already assigned and connected to the appropriate sections, you do not need to connect anything.
next is the fbx format, there are 2 variants of the model, with a skeleton in which there is a skeleton and additional bones for control - in other programs, for example, maya will need to re-configure only control, rig with weights work in any program. the second option is a character without a skeleton, if you want to do rigging yourself. and also textures in separate folders so as not to get confused, the names of the textures correspond to the names of the materials of the character.
format obj! character without skeleton, tektsura in separate folders.
the unreal engine 4.25.1 archive contains a character in the fbx-ue4 mannequin format and textures in separate folders. as well as the unreal engine 4.25.1 archive in which all the character settings are already saved in ue4, you need to start the source. textures (torso texture resolution 4ka) (helmet texture resolution 2ka) (armor texture resolution 4ka)
normal map comes in two kinds of opengl and diretx
if you have any questions, it is better to ask now than later.
p / s if you have problems with archives (do not unpack, give an error, are empty), pay attention first of all to the antivirus, it happens that a block occurs because of the large file size. the second option to check the serviceability of the archiver itself is such that a beta version is installed or a stripped down version for review - install a new version of the archiver! if both options do not work, then use the online unzip! if this doesn’t help, write to me and we will fix this trifle !!
file format:
blender fbx obj unreal engine 4.25.1
lod: no
pbr textures
torso ao- 4096x4096 diffuse-4096x4096 metalness-4096x4096 roughness-4096x4096 normal_directx-4096x4096 normal_opengl-4096x4096
armor ao- 4096x4096 diffuse-4096x4096 metalness-4096x4096 roughness-4096x4096 normal_directx-4096x4096 normal_opengl-4096x4096
helmet ao- 2048x2048 diffuse-2048x2048 metalness-2048x2048 roughness-2048x2048 normal_directx-2048x2048 normal_opengl-2048x2048
animations: no
mannequin skeleton-epic skeleton: unreal engine 4.25.1
rigged:
rigged and skinned with autorig
mesh resolution vertex 25996 poligon 25434 tris 50082
rendered:
marmoset toolbag 3
textures are already assigned and connected to the appropriate sections, you do not need to connect anything.
next is the fbx format, there are 2 variants of the model, with a skeleton in which there is a skeleton and additional bones for control - in other programs, for example, maya will need to re-configure only control, rig with weights work in any program. the second option is a character without a skeleton, if you want to do rigging yourself. and also textures in separate folders so as not to get confused, the names of the textures correspond to the names of the materials of the character.
format obj! character without skeleton, tektsura in separate folders.
the unreal engine 4.25.1 archive contains a character in the fbx-ue4 mannequin format and textures in separate folders. as well as the unreal engine 4.25.1 archive in which all the character settings are already saved in ue4, you need to start the source. textures (torso texture resolution 4ka) (helmet texture resolution 2ka) (armor texture resolution 4ka)
normal map comes in two kinds of opengl and diretx
if you have any questions, it is better to ask now than later.
p / s if you have problems with archives (do not unpack, give an error, are empty), pay attention first of all to the antivirus, it happens that a block occurs because of the large file size. the second option to check the serviceability of the archiver itself is such that a beta version is installed or a stripped down version for review - install a new version of the archiver! if both options do not work, then use the online unzip! if this doesn’t help, write to me and we will fix this trifle !!
file format:
blender fbx obj unreal engine 4.25.1
lod: no
pbr textures
torso ao- 4096x4096 diffuse-4096x4096 metalness-4096x4096 roughness-4096x4096 normal_directx-4096x4096 normal_opengl-4096x4096
armor ao- 4096x4096 diffuse-4096x4096 metalness-4096x4096 roughness-4096x4096 normal_directx-4096x4096 normal_opengl-4096x4096
helmet ao- 2048x2048 diffuse-2048x2048 metalness-2048x2048 roughness-2048x2048 normal_directx-2048x2048 normal_opengl-2048x2048
animations: no
mannequin skeleton-epic skeleton: unreal engine 4.25.1
rigged:
rigged and skinned with autorig
mesh resolution vertex 25996 poligon 25434 tris 50082
rendered:
marmoset toolbag 3
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