Rolling Ball 3ds Max Script model
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Rolling Ball 3ds Max Script

Rolling Ball 3ds Max Script

by CG Trader
Last crawled date: 1 year, 11 months ago
The Script mathematically calculates how much the ball should rotate and in what direction. Considering the distance traveled and the radius of the ball.
There are no dynamic, CUDA, or physical collision calculations.
The response of the ball on a ground is performed by calculating the intersection point of the ball on the ground with the Intersect Ray function of 3ds Max. And at that point of intersection the ball is positioned, so that the geometry of the ball or the terrain is not taken into account.

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