Thingiverse
Robo Kitty v1.0 by Geoffro
by Thingiverse
Last crawled date: 3 years ago
Come join our Patreon!
For a few years now I have been building up a large collection of busts, cosplay, props and all sorts of models that were made for the Patreon page,
if you would like to check out the models that some of the 400+ members are enjoying printing, please join our facebook group!
https://www.facebook.com/groups/333491834120262/
Currently all new members receive access to the older models released, so we are talking suits, Full scale prints (like 1:1 scale articulated Droideka...) helmets, detailed busts and dioramas all for the low subscription of $10 a month.
If you think this might be for you, please click on the link below or through the facebook page.
https://www.patreon.com/Geoffro
Update Feb 2017
Put this one on hold for a bit sorry guys, I will get back to the updates as soon as I can get the time for personal projects again.
Robokitty V2.0 is due very soon. I am really hoping to get it done by end of June, just alot of paid projects that are taking time that have to take priority over kitty :(
Development on this Kitty has not ceased, if anything it's miles ahead. I have not posted an update for a while because of the amount that I have done to it now. So many opening compartments, all joints have been done, now I am just working on tolerances so people can print this as easily as possible no matter what printer you have.
There are several new heads, 4 new torso's with different features, hands now rotate inside the cuffs too.
I got down to the fingers and decided.. hey- why not just do it all, so the fingers are also getting snap fit joints so they can be manipulated.
Featured on 3DPrint.com:http://3dprint.com/51801/robo-kitty-3d-printed/
**You will need to glue the neck to the head, but the neck slots into the body freely so it can rotate.
If anyone has ever used a program called Poser, they possibly played with a model called Robo Kitty by Sanctum art, released in about 2009. This low poly rigged figure, while ideal for poser was never really designed nor intended for 3D printing, but I have had a burning desire to rectify that and spend several weeks turning a solid low poly object , a high res prototype toy. I have put on hold many of my other projects to focus a bit on RK... I would like to make my next few uploads additions to him, like all the joints working. For now I have fused the parts. His head and arms are moveable.
"Why didn't you complete the joints?"
Because it takes alot of time. The legs are tricky, they are not typical legs, they have 2 ball joints plus a rotating joint below the thigh, so it's taking me some time to get it right. The elbow joints as you can see are not easy either. That's two interlocking discs with 'nipples' in the centre to lock them in place.
THIS IS A WORK IN PROGRESS... But...
In the spirit of letting people have things before they are actually completey finished (i.e instead of a teaser image and no files to download !) here is Robo Kitty for you to at least print version 1.0. After alot of sweat and tears, here he is. .. now its down to things like making all the joints moveable and other misc things.
I will add the remix option in the very near future don't worry, just let me finish what I need to and save you some headaches by un-welding the legs.
Before commenting, I am already aware of the following...
The tail does not fit in the socket well and yes it needs to be glued.
The arm sockets DO fit in the joints but are fairly loose, meaning the arms will naturally fall to the side after alot of movement and things are not so tight.
The elbows don't move, yet.
The knees don't move, yet.
I designed the neck pivot specifically with that taper on it, no its not a mistake. When you turn his head, because of the taper it pushes and lifts the chin upward, so when you move the head side to side it moves in an arc with Kitty looking upward at each side rotation. I plan on putting a ball joint in the neck on the next update for a much better movement.
Please read the instructions for printing tips...
For a few years now I have been building up a large collection of busts, cosplay, props and all sorts of models that were made for the Patreon page,
if you would like to check out the models that some of the 400+ members are enjoying printing, please join our facebook group!
https://www.facebook.com/groups/333491834120262/
Currently all new members receive access to the older models released, so we are talking suits, Full scale prints (like 1:1 scale articulated Droideka...) helmets, detailed busts and dioramas all for the low subscription of $10 a month.
If you think this might be for you, please click on the link below or through the facebook page.
https://www.patreon.com/Geoffro
Update Feb 2017
Put this one on hold for a bit sorry guys, I will get back to the updates as soon as I can get the time for personal projects again.
Robokitty V2.0 is due very soon. I am really hoping to get it done by end of June, just alot of paid projects that are taking time that have to take priority over kitty :(
Development on this Kitty has not ceased, if anything it's miles ahead. I have not posted an update for a while because of the amount that I have done to it now. So many opening compartments, all joints have been done, now I am just working on tolerances so people can print this as easily as possible no matter what printer you have.
There are several new heads, 4 new torso's with different features, hands now rotate inside the cuffs too.
I got down to the fingers and decided.. hey- why not just do it all, so the fingers are also getting snap fit joints so they can be manipulated.
Featured on 3DPrint.com:http://3dprint.com/51801/robo-kitty-3d-printed/
**You will need to glue the neck to the head, but the neck slots into the body freely so it can rotate.
If anyone has ever used a program called Poser, they possibly played with a model called Robo Kitty by Sanctum art, released in about 2009. This low poly rigged figure, while ideal for poser was never really designed nor intended for 3D printing, but I have had a burning desire to rectify that and spend several weeks turning a solid low poly object , a high res prototype toy. I have put on hold many of my other projects to focus a bit on RK... I would like to make my next few uploads additions to him, like all the joints working. For now I have fused the parts. His head and arms are moveable.
"Why didn't you complete the joints?"
Because it takes alot of time. The legs are tricky, they are not typical legs, they have 2 ball joints plus a rotating joint below the thigh, so it's taking me some time to get it right. The elbow joints as you can see are not easy either. That's two interlocking discs with 'nipples' in the centre to lock them in place.
THIS IS A WORK IN PROGRESS... But...
In the spirit of letting people have things before they are actually completey finished (i.e instead of a teaser image and no files to download !) here is Robo Kitty for you to at least print version 1.0. After alot of sweat and tears, here he is. .. now its down to things like making all the joints moveable and other misc things.
I will add the remix option in the very near future don't worry, just let me finish what I need to and save you some headaches by un-welding the legs.
Before commenting, I am already aware of the following...
The tail does not fit in the socket well and yes it needs to be glued.
The arm sockets DO fit in the joints but are fairly loose, meaning the arms will naturally fall to the side after alot of movement and things are not so tight.
The elbows don't move, yet.
The knees don't move, yet.
I designed the neck pivot specifically with that taper on it, no its not a mistake. When you turn his head, because of the taper it pushes and lifts the chin upward, so when you move the head side to side it moves in an arc with Kitty looking upward at each side rotation. I plan on putting a ball joint in the neck on the next update for a much better movement.
Please read the instructions for printing tips...
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