3dExport
rifle magazine and bullets
by 3dExport
Last crawled date: 1 year, 10 months ago
product description this is a model of a magazine (a high quality photo real model for a magazine will enhance detail and realism to any of your rendering projects.)
originally created with 3ds max 2018 v-ray and also saved as 3dsmax 2015.
usage
this model was designed for use as a real-time asset in a videogame or simulation
this model is suitable for use in broadcast, high - res film close-up, advertising, design visualization, forensic presentation, etc.
this model is an accurate representation of old magzine using a scale of cm
general:
pbr materials & textures
ready to render
hdri is also given in textures files
includes lighting (only in 3ds max 2014 vray)
all objects, textures and materials have their own names
model is built to real-world scale
units used: cm
doesn 't have missing dll
doesn't have default names
doesn't have ngons
doesn't have overlaping vertices
doesn't have overlaping faces
doesn't have overlaping uv faces
doesn't have missing textures
doesn' t have poles
polycount is on subdivision on
|| textures ||
this model has 2 texture sets pbr fot magzine and bullets.
(rifle_magazine _diffuse.png) 10204 x 1024
(rifle_magazine __roughness.png) 1021 x 1024
(rifle_magazine _height.png) 1024 x 1024
(rifle_magazine _old_rusty _normal.png) 1024 x 1024
(rifle_magazine _height.png) 2048 x 2048
|| file formats ||
-magazine 3ds max vray 2018
-magazine 3ds max vray 2015
-magazine 3ds max scanline 2018
-magazine 3ds max scanline 2015
-magazine fbx
-magazine obj + mtl
originally created with 3ds max 2018 v-ray and also saved as 3dsmax 2015.
usage
this model was designed for use as a real-time asset in a videogame or simulation
this model is suitable for use in broadcast, high - res film close-up, advertising, design visualization, forensic presentation, etc.
this model is an accurate representation of old magzine using a scale of cm
general:
pbr materials & textures
ready to render
hdri is also given in textures files
includes lighting (only in 3ds max 2014 vray)
all objects, textures and materials have their own names
model is built to real-world scale
units used: cm
doesn 't have missing dll
doesn't have default names
doesn't have ngons
doesn't have overlaping vertices
doesn't have overlaping faces
doesn't have overlaping uv faces
doesn't have missing textures
doesn' t have poles
polycount is on subdivision on
|| textures ||
this model has 2 texture sets pbr fot magzine and bullets.
(rifle_magazine _diffuse.png) 10204 x 1024
(rifle_magazine __roughness.png) 1021 x 1024
(rifle_magazine _height.png) 1024 x 1024
(rifle_magazine _old_rusty _normal.png) 1024 x 1024
(rifle_magazine _height.png) 2048 x 2048
|| file formats ||
-magazine 3ds max vray 2018
-magazine 3ds max vray 2015
-magazine 3ds max scanline 2018
-magazine 3ds max scanline 2015
-magazine fbx
-magazine obj + mtl
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