RGB Object&Material; ID Node 3d model
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Blend Swap
RGB Object&Material; ID Node

RGB Object&Material; ID Node

by Blend Swap
Last crawled date: 7 years, 1 month ago
I made a Node tree for exporting Material and Object ID passes as a flattened RGB image for compositing in After Effects, because i could not figure out an easier way to do this using open EXR which i thought would work but does not seem to.Hope this is useful to some.Append the ID Mask Combine Node group to your scene and just plug in your Object or Material ID pass into the node,IT supports up to 10 different object/material index inputs and flattens it into an RGBA Image

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