3dExport
realistic male rigged
by 3dExport
Last crawled date: 1 year, 10 months ago
this is a high quality realistic rigged and animated male character. the character comes with high detailed textures (4096 x 4096 ). this model is suitable for use in game (this is game-ready) advertising, design visualisation,forensic presentation, film, cut scenes, etc.
the character was modeled in real-world scale with ideal proportions.
you can add any clothes for this body.
from this topology you can easily to make more different kind of body. you can use it also to bake normal map for low polygon characters.
|| features ||
-optimized game base character for game/ar/vr/mobile
-clean geometry
- very good topology
- anatomically correct model
- suitable proportions
- smoothable polygonal model
- professional quality uv map
- professional quality high resolution textures
- real-world scale
- system unit: cm
- enhanced mesh and high-res texture details for the hands and feet.
- optimized skin-weighting for naturalistic bending of the joints.
|| rig ||
- simplified bone structure for facial and body animation
-bones optimized identically for game engine compatibility.
- fully-rigged character with detailed facial and body performance.
- access to full set of facial morphs for lip sync and emotional expression.
- the topology is appropriate for rigging and animation
|| shaders ||
- realistic sss (sub surface scattering) skin shaders.
- the eye shader is designed to bring realistic rendering of an eye model, exposing aesthetic control over each of the biological parts of the eye.
- hair shader simulates the reflection of light from hair with anisotropic specularity; it also calculates the light refraction, and the light scatter between hair strands.
-teeth, gums, tongue shaders -- full control over brightness, desaturation, roughness, specular by overall settings or by specific area.
- pbr for clothes
||specs||
- total polcount polys 33662
verts 31317
||textures||
- all textures are in .png format.
- boots_diffuse
- boots_normal
- boots_opacity
- boots_specular
- boxers_diffuse
- boxers_normal
- boxers_opacity
- boxers_specular
- jeans_diffuse
- jeans_normal
- jeans_opacity
- jeans_specular
- shirt_diffuse
-shirt_normal
- shirt_opacity
- shirt_specular
- embed_hair_male_bump
- embed_hair_male_diffuse
- embed_hair_male_opacity
- embed_hair_male_specular
- ga_eyelash_diffuse
- ga_eyelash_normal
- ga_eyelash_opacity
- ga_eyelash_reflection
- ga_nails_diffuse
-ga_nails_normal
- ga_nails_opacity
- ga_nails_reflection
- ga_skin_arm_diffuse
-ga_skin_arm_normal
- ga_skin_arm_opacity
- ga_skin_arm_reflection
- ga_skin_body_diffuse
- ga_skin_body_normal
- ga_skin_body_opacity
- ga_skin_body_reflection
- ga_skin_head_diffuse
- ga_skin_head_normal
- ga_skin_head_reflection
- ga_skin_leg_diffuse
- ga_skin_leg_normal
- ga_skin_leg_opacity
- ga_skin_leg_reflection
- ga_tongue_diffuse
- ga_tongue_normal
- ga_tongue_opacity
- ga_tongue_reflection
-std_cornea_l_diffuse
-std_cornea_l_opacity
- std_cornea_r_diffuse
- std_cornea_r_opacity
- std_eye_l_diffuse
- std_eye_l_normal
- std_eye_r_diffuse
- std_eye_r_normal
- std_lower_teeth_diffuse
- std_lower_teeth_normal
- std_upper_teeth_diffuse
- std_upper_teeth_normal
enjoy!!
the character was modeled in real-world scale with ideal proportions.
you can add any clothes for this body.
from this topology you can easily to make more different kind of body. you can use it also to bake normal map for low polygon characters.
|| features ||
-optimized game base character for game/ar/vr/mobile
-clean geometry
- very good topology
- anatomically correct model
- suitable proportions
- smoothable polygonal model
- professional quality uv map
- professional quality high resolution textures
- real-world scale
- system unit: cm
- enhanced mesh and high-res texture details for the hands and feet.
- optimized skin-weighting for naturalistic bending of the joints.
|| rig ||
- simplified bone structure for facial and body animation
-bones optimized identically for game engine compatibility.
- fully-rigged character with detailed facial and body performance.
- access to full set of facial morphs for lip sync and emotional expression.
- the topology is appropriate for rigging and animation
|| shaders ||
- realistic sss (sub surface scattering) skin shaders.
- the eye shader is designed to bring realistic rendering of an eye model, exposing aesthetic control over each of the biological parts of the eye.
- hair shader simulates the reflection of light from hair with anisotropic specularity; it also calculates the light refraction, and the light scatter between hair strands.
-teeth, gums, tongue shaders -- full control over brightness, desaturation, roughness, specular by overall settings or by specific area.
- pbr for clothes
||specs||
- total polcount polys 33662
verts 31317
||textures||
- all textures are in .png format.
- boots_diffuse
- boots_normal
- boots_opacity
- boots_specular
- boxers_diffuse
- boxers_normal
- boxers_opacity
- boxers_specular
- jeans_diffuse
- jeans_normal
- jeans_opacity
- jeans_specular
- shirt_diffuse
-shirt_normal
- shirt_opacity
- shirt_specular
- embed_hair_male_bump
- embed_hair_male_diffuse
- embed_hair_male_opacity
- embed_hair_male_specular
- ga_eyelash_diffuse
- ga_eyelash_normal
- ga_eyelash_opacity
- ga_eyelash_reflection
- ga_nails_diffuse
-ga_nails_normal
- ga_nails_opacity
- ga_nails_reflection
- ga_skin_arm_diffuse
-ga_skin_arm_normal
- ga_skin_arm_opacity
- ga_skin_arm_reflection
- ga_skin_body_diffuse
- ga_skin_body_normal
- ga_skin_body_opacity
- ga_skin_body_reflection
- ga_skin_head_diffuse
- ga_skin_head_normal
- ga_skin_head_reflection
- ga_skin_leg_diffuse
- ga_skin_leg_normal
- ga_skin_leg_opacity
- ga_skin_leg_reflection
- ga_tongue_diffuse
- ga_tongue_normal
- ga_tongue_opacity
- ga_tongue_reflection
-std_cornea_l_diffuse
-std_cornea_l_opacity
- std_cornea_r_diffuse
- std_cornea_r_opacity
- std_eye_l_diffuse
- std_eye_l_normal
- std_eye_r_diffuse
- std_eye_r_normal
- std_lower_teeth_diffuse
- std_lower_teeth_normal
- std_upper_teeth_diffuse
- std_upper_teeth_normal
enjoy!!
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