CG Trader
Ratkin Marauder Light Version
by CG Trader
Last crawled date: 1 year, 10 months ago
Low polygonal game ready animated model of Ratkin Marauder with his skeleton ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. "Light" means rigged but not animated character in 3D MAX 2009.
There are no Character Studio BIP animation clips in the pack as well.
But animated FBX file is included.
DAE (Collada) and OBJ are included. Low polygonal character version (LOD) included (not for skeleton).
Skeletal version included.
Unity Asset included.
Unreal asset included.
Unreal Technical Details:
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 2
Vertex counts of characters: 14,689 (LOD 6,385 vertexes)
Texture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096
Number of Animations: 66 animations.
Animation types: on place animations
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: PBR materials setup,
Physics Asset setup included
LOD version included
3D MAX 2009 file with rigged character included
Blueprints of modular character and skeleton included
Material instances of body and armor included
I used Character Studio 3D MAX to make animations
There are 3 different ratkin body color textures included.
Skeletal undead character version included.
There are 3 different ratkin body textures. Rigged version in 3D MAX file included. Armor parts: Hood, paints, chest armor, gloves, shoulders armor. Body: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.
Armor and weapons: 7,068 (3,615 LOD) polygons, 13,750 (6,331 LOD) triangles and 7,782 (3,744 LOD) vertexes.
Skeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. Rig has 66 bones. Textures: diffuse, specular, opacity, self illumination and normals maps.
TIF file format 512x512, 1024x1024, 4096x4096 and 2048x2048 Character has 66 animations. Animation list: 1. Ratkin_IDLE: 2 - 100 fr.,
2. Ratkin_anger: 101 - 151 fr.,
3. Ratkin_Eating: 152 - 272 fr.,
4. Ratkin_Looking_around: 273 - 449 fr.,
5. Ratkin_Pick_object: 451 - 491 fr.,
6. Ratkin_pointing_A: 492 - 552 fr.,
7. Ratkin_Shrugs: 553 - 598 fr.,
8. Ratkin_Stretching: 599 - 699 fr.,
9. Ratkin_Talking_A: 700 - 740 fr.,
10. Ratkin_Talking_B: 741 - 891 fr.,
11. Ratkin_Jump_standing: 892 - 967 fr.,
12. Ratkin_Climbing_wall: 972 - 1002 fr.,
13. Ratkin_Crawling: 1007 - 1037 fr.,
14. Ratkin_falling_down: 1042 - 1082 fr.,
15. Ratkin_Walking_back_A: 1087 - 1122 fr.,
16. Ratkin_1H_Casual_walk: 1127 - 1163 fr.,
17. Ratkin_1H_Cautious_walk: 1168 - 1208 fr.,
18. Ratkin_1H_combat_run: 1213 - 1235 fr.,
19. Ratkin_1H_run: 1240 - 1266 fr.,
20. Ratkin_1H_Jump_runing: 1271 - 1311 fr.,
21. Ratkin_1H_COMBAT_mode: 1316 - 1366 fr.,
22. Ratkin_1H_banging_shield: 1367 - 1387 fr.,
23. Ratkin_1H_Dodge_Jump_Backward: 1388 - 1413 fr.,
24. Ratkin_1H_Dodge_Jump_Left: 1414 - 1439 fr.,
25. Ratkin_1H_Dodge_Jump_Right: 1440 - 1465 fr.,
26. Ratkin_1H_Moving_left: 1466 - 1486 fr.,
27. Ratkin_1H_Moving_right: 1487 - 1507 fr.,
28. Ratkin_1H_Tracking: 1508 - 1683 fr.,
29. Ratkin_1H_warning: 1684 - 1744 fr.,
30. Ratkin_1H_moveTOblock: 1745 - 1751 fr.,
31. Ratkin_1H_shield_block_keeping: 1752 - 1782 fr.,
32. Ratkin_1H_moveFROMblock: 1783 - 1789 fr.,
33. 1H_Wide_Slash_Combo: 1790 - 1840 fr.,
34. Ratkin_1H_5X_Combo: 1841 - 1936 fr.,
35. Ratkin_1H_360_Jump_swing: 1937 - 1982 fr.,
36. Ratkin_1H_Heavy Smash: 1983 - 2023 fr.,
37. Ratkin_1H_Jump_Swing: 2024 - 2069 fr.,
38. Ratkin_1H_Hit_from_back: 2070 - 2105 fr.,
39. Ratkin_1H_Hit_from_front: 2106 - 2141 fr.,
40. Ratkin_1H_Hit_from_left: 2142 - 2177 fr.,
41. Ratkin_1H_Hit_from_righ: 2178 - 2213 fr.,
42. Ratkin_1H_shield_block_high_left: 2214 - 2249 fr.,
43. Ratkin_1H_shield_block_high_right: 2250 - 2285 fr.,
44. Ratkin_1H_sword_parry_from_stright_down: 2286 - 2321 fr.,
45. Ratkin_1H_sword_parry_high_left: 2322 - 2357 fr.,
46. Ratkin_1H_sword_parry_high_right: 2358 - 2393 fr.,
47. Ratkin_1H_sword_parry_low_front: 2394 - 2429 fr.,
48. Ratkin_1H_sword_shield_blow: 2430 - 2465 fr.,
49. Ratkin_1H_sword_swing_high_left: 2466 - 2501 fr.,
50. Ratkin_1H_sword_swing_high_right: 2502 - 2537 fr.,
51. Ratkin_1H_sword_swing_high_straight_down: 2538 - 2573 fr.,
52. Ratkin_1H_sword_swing_low_left: 2574 - 2609 fr.,
53. Ratkin_1H_sword_swing_low_right: 2610 - 2645 fr.,
54. Ratkin_1H_sword_thrust_high: 2646 - 2681 fr.,
55. Ratkin_1H_sword_thrust_low: 2682 - 2717 fr.,
56. Ratkin_1H_sword_thrust_mid: 2718 - 2753 fr.,
57. Ratkin_1H_Die_knocked_backward: 2758 - 2775 fr.,
58. Ratkin_1H_Die_knocked_forward: 2780 - 2797 fr.,
59. Ratkin_1H_Dying_A: 2802 - 2867 fr.,
60. Ratkin_1H_Dying_B: 2872 - 2912 fr.,
61. Ratkin_1H_Knocked_backward: 2917 - 2957 fr.,
62. Ratkin_1H_Down_back: 2958 - 2998 fr.,
63. Ratkin_1H_Recover_from_knocked_backward: 2999 - 3039 fr.,
64. Ratkin_1H_Knocked_forward: 3040 - 3068 fr.,
65. Ratkin_1H_Down_forward: 3069 - 3109 fr.,
66. Ratkin_1H_Recover_from_knocked_forward: 3110 - 3142 fr., marauder creature necturus undead dead skeleton bandit rogue rat dungeon cave monster medieval ratkin skaven fantasy warrior character unreal unity fantasy character character unity fantasy character
There are no Character Studio BIP animation clips in the pack as well.
But animated FBX file is included.
DAE (Collada) and OBJ are included. Low polygonal character version (LOD) included (not for skeleton).
Skeletal version included.
Unity Asset included.
Unreal asset included.
Unreal Technical Details:
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 2
Vertex counts of characters: 14,689 (LOD 6,385 vertexes)
Texture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096
Number of Animations: 66 animations.
Animation types: on place animations
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: PBR materials setup,
Physics Asset setup included
LOD version included
3D MAX 2009 file with rigged character included
Blueprints of modular character and skeleton included
Material instances of body and armor included
I used Character Studio 3D MAX to make animations
There are 3 different ratkin body color textures included.
Skeletal undead character version included.
There are 3 different ratkin body textures. Rigged version in 3D MAX file included. Armor parts: Hood, paints, chest armor, gloves, shoulders armor. Body: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.
Armor and weapons: 7,068 (3,615 LOD) polygons, 13,750 (6,331 LOD) triangles and 7,782 (3,744 LOD) vertexes.
Skeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. Rig has 66 bones. Textures: diffuse, specular, opacity, self illumination and normals maps.
TIF file format 512x512, 1024x1024, 4096x4096 and 2048x2048 Character has 66 animations. Animation list: 1. Ratkin_IDLE: 2 - 100 fr.,
2. Ratkin_anger: 101 - 151 fr.,
3. Ratkin_Eating: 152 - 272 fr.,
4. Ratkin_Looking_around: 273 - 449 fr.,
5. Ratkin_Pick_object: 451 - 491 fr.,
6. Ratkin_pointing_A: 492 - 552 fr.,
7. Ratkin_Shrugs: 553 - 598 fr.,
8. Ratkin_Stretching: 599 - 699 fr.,
9. Ratkin_Talking_A: 700 - 740 fr.,
10. Ratkin_Talking_B: 741 - 891 fr.,
11. Ratkin_Jump_standing: 892 - 967 fr.,
12. Ratkin_Climbing_wall: 972 - 1002 fr.,
13. Ratkin_Crawling: 1007 - 1037 fr.,
14. Ratkin_falling_down: 1042 - 1082 fr.,
15. Ratkin_Walking_back_A: 1087 - 1122 fr.,
16. Ratkin_1H_Casual_walk: 1127 - 1163 fr.,
17. Ratkin_1H_Cautious_walk: 1168 - 1208 fr.,
18. Ratkin_1H_combat_run: 1213 - 1235 fr.,
19. Ratkin_1H_run: 1240 - 1266 fr.,
20. Ratkin_1H_Jump_runing: 1271 - 1311 fr.,
21. Ratkin_1H_COMBAT_mode: 1316 - 1366 fr.,
22. Ratkin_1H_banging_shield: 1367 - 1387 fr.,
23. Ratkin_1H_Dodge_Jump_Backward: 1388 - 1413 fr.,
24. Ratkin_1H_Dodge_Jump_Left: 1414 - 1439 fr.,
25. Ratkin_1H_Dodge_Jump_Right: 1440 - 1465 fr.,
26. Ratkin_1H_Moving_left: 1466 - 1486 fr.,
27. Ratkin_1H_Moving_right: 1487 - 1507 fr.,
28. Ratkin_1H_Tracking: 1508 - 1683 fr.,
29. Ratkin_1H_warning: 1684 - 1744 fr.,
30. Ratkin_1H_moveTOblock: 1745 - 1751 fr.,
31. Ratkin_1H_shield_block_keeping: 1752 - 1782 fr.,
32. Ratkin_1H_moveFROMblock: 1783 - 1789 fr.,
33. 1H_Wide_Slash_Combo: 1790 - 1840 fr.,
34. Ratkin_1H_5X_Combo: 1841 - 1936 fr.,
35. Ratkin_1H_360_Jump_swing: 1937 - 1982 fr.,
36. Ratkin_1H_Heavy Smash: 1983 - 2023 fr.,
37. Ratkin_1H_Jump_Swing: 2024 - 2069 fr.,
38. Ratkin_1H_Hit_from_back: 2070 - 2105 fr.,
39. Ratkin_1H_Hit_from_front: 2106 - 2141 fr.,
40. Ratkin_1H_Hit_from_left: 2142 - 2177 fr.,
41. Ratkin_1H_Hit_from_righ: 2178 - 2213 fr.,
42. Ratkin_1H_shield_block_high_left: 2214 - 2249 fr.,
43. Ratkin_1H_shield_block_high_right: 2250 - 2285 fr.,
44. Ratkin_1H_sword_parry_from_stright_down: 2286 - 2321 fr.,
45. Ratkin_1H_sword_parry_high_left: 2322 - 2357 fr.,
46. Ratkin_1H_sword_parry_high_right: 2358 - 2393 fr.,
47. Ratkin_1H_sword_parry_low_front: 2394 - 2429 fr.,
48. Ratkin_1H_sword_shield_blow: 2430 - 2465 fr.,
49. Ratkin_1H_sword_swing_high_left: 2466 - 2501 fr.,
50. Ratkin_1H_sword_swing_high_right: 2502 - 2537 fr.,
51. Ratkin_1H_sword_swing_high_straight_down: 2538 - 2573 fr.,
52. Ratkin_1H_sword_swing_low_left: 2574 - 2609 fr.,
53. Ratkin_1H_sword_swing_low_right: 2610 - 2645 fr.,
54. Ratkin_1H_sword_thrust_high: 2646 - 2681 fr.,
55. Ratkin_1H_sword_thrust_low: 2682 - 2717 fr.,
56. Ratkin_1H_sword_thrust_mid: 2718 - 2753 fr.,
57. Ratkin_1H_Die_knocked_backward: 2758 - 2775 fr.,
58. Ratkin_1H_Die_knocked_forward: 2780 - 2797 fr.,
59. Ratkin_1H_Dying_A: 2802 - 2867 fr.,
60. Ratkin_1H_Dying_B: 2872 - 2912 fr.,
61. Ratkin_1H_Knocked_backward: 2917 - 2957 fr.,
62. Ratkin_1H_Down_back: 2958 - 2998 fr.,
63. Ratkin_1H_Recover_from_knocked_backward: 2999 - 3039 fr.,
64. Ratkin_1H_Knocked_forward: 3040 - 3068 fr.,
65. Ratkin_1H_Down_forward: 3069 - 3109 fr.,
66. Ratkin_1H_Recover_from_knocked_forward: 3110 - 3142 fr., marauder creature necturus undead dead skeleton bandit rogue rat dungeon cave monster medieval ratkin skaven fantasy warrior character unreal unity fantasy character character unity fantasy character
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