CG Trader
PRO Gazelle
by CG Trader
Last crawled date: 1 year, 11 months ago
----------------------------------------Virtual Creature---------------------------------------- Photo realistic Gazelle 3d model.
Ready to render with default scanline renderer and created in 3ds max 2017.
3ds max 2014 file version included. ««««««««««««««««««««««««««««««««««««««««« FEATURES : 1330 animation frames including jumping, walking, running, grassing, charging, throtling and more.
(previews do not show entire animations) Good geometry based on Polygonal quads. Unit system set to meters and correctly real world scale model. All objects named. No post work on render previews. 2 mesh smoothing subdivisions applied and advised. It can be changed. Includes Gazelle body, tongue, mouth, teeth, and eyes and rig. No any extra plugin needed to open this scene. 3DS MAX 2013, 2017 or higher is required to render. ««««««««««««««««««««««««««««««««««««««««« FILE FORMATS : .Max 2017
.Blend (no rig or animation)
.Fbx (animated)
.Obj (with .mtl file - not animated). ««««««««««««««««««««««««««««««««««««««««««« TEXTURES FORMATS AND RESOLUTION : 5 Large resolution textures (main color map texture is .tga) : Color Map - gazzz.tga : 8192 x 8192
Specular map - specular.jpeg : 8192 x 8192
Normal map - normal.png : 8192 x 8192
Bump map - bump.png : 8192 x 8192
HDRI : 5000 x 2500 «««««««««««««««««««««««««««««««««««««««««« RIGGING NOTES : Bone skeletal system with controllers. Spline IK solver for spine, neck and tail, and HI solver for limbs, providing smooth animation experience. Only Non-native fbx file has basic rig and all animation. HAIR AND FUR NOTES : Hair and fur modifier applied. No extra plugins required to render fur. You can increase the hair count. Non-native file (.blend, .fbx and .obj) come without fur. ««««««««««««««««««««««««««««««««««««««««««« POLYCOUNTS : *.Max, .blend, .fbx, .obj : (Total) Faces : 180308 - 2 mesh smoothing subdivisions
Verts : 99289 - 2 mesh smoothing subdivisions Gazelle body : 5021 low res (159808 - 2 mesh smoothing subdivisions)
Eyeball: 728
Mouth : 7474
Jaw: 8110 MORE NOTES: The normal map in max has a 0.1 low value and that is also recommended for other applications. Only low poly version available in max and blender formats. (max has high poly also) «««««««««««««««««««««««««««««««««««««««« ----------------------------------------Virtual Creature---------------------------------------- thomson gazelle fur rigged odocoileus animal mammal herbivore deer africa savannah virginia buck doe antlers reindeer snout wildlife max model animals
Ready to render with default scanline renderer and created in 3ds max 2017.
3ds max 2014 file version included. ««««««««««««««««««««««««««««««««««««««««« FEATURES : 1330 animation frames including jumping, walking, running, grassing, charging, throtling and more.
(previews do not show entire animations) Good geometry based on Polygonal quads. Unit system set to meters and correctly real world scale model. All objects named. No post work on render previews. 2 mesh smoothing subdivisions applied and advised. It can be changed. Includes Gazelle body, tongue, mouth, teeth, and eyes and rig. No any extra plugin needed to open this scene. 3DS MAX 2013, 2017 or higher is required to render. ««««««««««««««««««««««««««««««««««««««««« FILE FORMATS : .Max 2017
.Blend (no rig or animation)
.Fbx (animated)
.Obj (with .mtl file - not animated). ««««««««««««««««««««««««««««««««««««««««««« TEXTURES FORMATS AND RESOLUTION : 5 Large resolution textures (main color map texture is .tga) : Color Map - gazzz.tga : 8192 x 8192
Specular map - specular.jpeg : 8192 x 8192
Normal map - normal.png : 8192 x 8192
Bump map - bump.png : 8192 x 8192
HDRI : 5000 x 2500 «««««««««««««««««««««««««««««««««««««««««« RIGGING NOTES : Bone skeletal system with controllers. Spline IK solver for spine, neck and tail, and HI solver for limbs, providing smooth animation experience. Only Non-native fbx file has basic rig and all animation. HAIR AND FUR NOTES : Hair and fur modifier applied. No extra plugins required to render fur. You can increase the hair count. Non-native file (.blend, .fbx and .obj) come without fur. ««««««««««««««««««««««««««««««««««««««««««« POLYCOUNTS : *.Max, .blend, .fbx, .obj : (Total) Faces : 180308 - 2 mesh smoothing subdivisions
Verts : 99289 - 2 mesh smoothing subdivisions Gazelle body : 5021 low res (159808 - 2 mesh smoothing subdivisions)
Eyeball: 728
Mouth : 7474
Jaw: 8110 MORE NOTES: The normal map in max has a 0.1 low value and that is also recommended for other applications. Only low poly version available in max and blender formats. (max has high poly also) «««««««««««««««««««««««««««««««««««««««« ----------------------------------------Virtual Creature---------------------------------------- thomson gazelle fur rigged odocoileus animal mammal herbivore deer africa savannah virginia buck doe antlers reindeer snout wildlife max model animals
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