Piper Aerostar 700 3d model
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Piper Aerostar 700

Piper Aerostar 700

by CG Trader
Last crawled date: 1 year, 11 months ago
Archive contains: 3DMax2020, 3DMax2017, obj fbx and dae files Maps (Gpeg) Layered PSD maps of body object and cockpit. So you can easily make changes to, for example, the bump map or other maps of body or rcockpit shader (except diffuse). Preview renders Scene contains: One UVW unwrapped (except some objects) plane with detailed exterior and interior. (There are no environment objects, cameras, lights or animation keys in the scene). Renderer - Corona renderer 4. Other information Three types of coloring available. To change the coloring, just copy all the maps from the Skin_01/02/03 folder and paste them with replacement into the Maps folder. Rigged movable parts are amimated and wired to Body_(Root_Controller)_(UV01) object (ONLY IN .max FORMAT), so you can easily control all moving parts and light from this object. (See screenshot in preview) Chassis react to ground contact (See animation). There is one plane in the scene with the recommended maximum poligon number(LOD0-840k). The number of polygons can be adjusted with a OpenSubdiv modifier in the stack of different models. Some of modefiers are instanced which makes working with them faster. Use only Body_(Root_Controller)_(UV01) for moving and rotation of all plane. (All objects are linked to it) piper aerostar aviation plane general rigged corona 3dmax aircraft airplane detailed realistic propeller private twin engine cockpit airliner dashboard airport commercial commercial aircraft private aircraft airplane cockpit

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