CG Trader
Ogre Cannibal
by CG Trader
Last crawled date: 1 year, 9 months ago
Unreal 4.21 3d model of realistic character Ogre - Cannibal. The character in leather rags consists of many separate parts that you can combine in your own way. Customizable materials. Physical model of a skirt and cape without wool. The character is well suited for fantasy games as an enemy, boss, or NPC. There are 2 basic skin options: green and light. + Variants with combat coloring. All options can be customized by color additionally. No additional bones have been added to the Epic Skeleton. There are no additional bones. The character has exactly the same bone names, bone orientation, bone hierarchy, epic skeletal pose, BUT THE PROPORTIONS OF HIS BODY ARE A LITTLE DIFFERENT! Because of this, minor difficulties may arise, for example, with ALS.
- --------------------------------- Rigged: Yes Rigged to Epic skeleton: Yes If rigged to the Epic skeleton, IK bones are included: Yes Number of characters: 5 Vertex counts of characters: Simple option: 17 253 vertex Full set: 50 662 vertex Number of Materials: 4 Material Instances: 11 Number of Textures: 35 Texture Resolutions: (2048-4096) Supported Development Platforms: Windows: Yes Mac: Yes Blender 3.0 The rig is made using the AutoRigPro plugin. The character has materials set up. The textures are both separately and sewn into the blender file. BLENDER VERSION 3.0, 2.9 may have problems, keep this in mind. Later I will try to add version 2.9. ORM textures Added Unity package ogre monster orc human enemy skins club fangs bones muscles strength fur rage morph teeth brute character rpg modular fantasy fantasy character
- --------------------------------- Rigged: Yes Rigged to Epic skeleton: Yes If rigged to the Epic skeleton, IK bones are included: Yes Number of characters: 5 Vertex counts of characters: Simple option: 17 253 vertex Full set: 50 662 vertex Number of Materials: 4 Material Instances: 11 Number of Textures: 35 Texture Resolutions: (2048-4096) Supported Development Platforms: Windows: Yes Mac: Yes Blender 3.0 The rig is made using the AutoRigPro plugin. The character has materials set up. The textures are both separately and sewn into the blender file. BLENDER VERSION 3.0, 2.9 may have problems, keep this in mind. Later I will try to add version 2.9. ORM textures Added Unity package ogre monster orc human enemy skins club fangs bones muscles strength fur rage morph teeth brute character rpg modular fantasy fantasy character
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