3dExport
Mosasaurus Rex - 8K animated
by 3dExport
Last crawled date: 1 year, 5 months ago
[video=https://www.youtu.be/99hpUF0JhRA][video=https://www.youtu.be/j3AJk3-OVjs]The Mosasaur or Mosasaurus is not a dinosaur, but instead, it was a vicious
sea fish-eater that could attack us if hungry. This one looks real nice with
photo-realistic skin.
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Good topology;
Mesh subdivision possibility;
Large 8192 pixel color, normal, displacement and bump maps;
1965 animation frames;
Complete Rig;
Forward and Spot on long loop swimming animation provided, as well as jump and attack.
Naming convention;
Layer management;
3ds max 2020 and 2017 native files;
MAX, FBX, OBJ and ABC formats provided.
Previews do not show complete animation.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Body, eyes, tongue and teeth have a total of
11738 faces and 10713 vertices without mesh subdivision.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
The model has maps for 4 different parts:
body;
teeth;
eyes (with eye reflection map);
tongue
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FBX, ABC and OBJ format NOTES:
The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place.
It has no functioning rig, or animation or deformation.
The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated.
The ABC (alembic) format is very much like the FBX one but it opens without errors in blender. It appears to not have any bones
or rig or keyframes, but the meshes are completely skin animated, as if they had bones.
Maps for obj, fbx and ABC model are inside max folder.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FINAL NOTES:
Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used.
Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
Body mesh subdivision should be 1 or 2, and is enough, or it will slow down the machine.
Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.
In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with "override 1" option and not "automatic".
In the color (diffuse) map I use no material blur.
Bump and normal maps do not need very high value settings.
You can download or watch full animations.
Support is always available should you have any question or complaint.
[video=https://www.youtu.be/ZZTqJJxIhEY]
mosasaur mosasaurus REX rex trex Trex TREX dinosaur animal reptile jurassic park raptor Tyrannosaurus Tyrannosaur marine character
aquatic sea monster
sea fish-eater that could attack us if hungry. This one looks real nice with
photo-realistic skin.
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Good topology;
Mesh subdivision possibility;
Large 8192 pixel color, normal, displacement and bump maps;
1965 animation frames;
Complete Rig;
Forward and Spot on long loop swimming animation provided, as well as jump and attack.
Naming convention;
Layer management;
3ds max 2020 and 2017 native files;
MAX, FBX, OBJ and ABC formats provided.
Previews do not show complete animation.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Body, eyes, tongue and teeth have a total of
11738 faces and 10713 vertices without mesh subdivision.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
The model has maps for 4 different parts:
body;
teeth;
eyes (with eye reflection map);
tongue
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FBX, ABC and OBJ format NOTES:
The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place.
It has no functioning rig, or animation or deformation.
The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated.
The ABC (alembic) format is very much like the FBX one but it opens without errors in blender. It appears to not have any bones
or rig or keyframes, but the meshes are completely skin animated, as if they had bones.
Maps for obj, fbx and ABC model are inside max folder.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FINAL NOTES:
Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used.
Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
Body mesh subdivision should be 1 or 2, and is enough, or it will slow down the machine.
Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.
In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with "override 1" option and not "automatic".
In the color (diffuse) map I use no material blur.
Bump and normal maps do not need very high value settings.
You can download or watch full animations.
Support is always available should you have any question or complaint.
[video=https://www.youtu.be/ZZTqJJxIhEY]
mosasaur mosasaurus REX rex trex Trex TREX dinosaur animal reptile jurassic park raptor Tyrannosaurus Tyrannosaur marine character
aquatic sea monster
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