modular street construction in steampunk or gothic style 3d model
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CG Trader
modular street construction in steampunk or gothic style

modular street construction in steampunk or gothic style

by CG Trader
Last crawled date: 1 year, 10 months ago
Various Low-poly 3D models of walls floors made in Blender 3.0 Images rendered in blender Eevee. real world approximate scale. all pivots are centered. optimized mesh. no flipped faces. comes with render scene but not with the HDRI, download it in the link below. HDRI from Poly Haven: https://polyhaven.com/a/orbita 10 Materials. (4K PBR) gate and handle pivots are placed in a way that facilitates the creation of animations. OBJECTS AND MATERIALS: MATERIAL: stone wall (BAKED NORMALS)/objects using: - stone wall: 7498 Poly/ 3751 Vertices - stone wall half A and half B: 5395 Poly/ 2839 Vertices - seamless tiles A and tiles B: 4195 Poly/ 2217 Vertices - squares (fill the edges) 1,2,3 & 4: 1354 Poly/ 740 Vertices MATERIAL: grid and gate /objects using: - pole (x2):462 Poly/ 249 Vertices - grid (x2): 1621 Poly/ 850 Vertices - Gate (divided in 4 parts: handle, gate, hinge, lock ) all parts together: 12144 Poly/ 6566 Vertices - horse hitching ring: 1390 Poly/ 734 Vertices MATERIAL: Stairs_ stone (BAKED NORMALS)/objects using: - Stone Stair 1,2 & 3 (each one has 2 steps): 16133 Poly/ 8232 Vertices MATERIAL: Stairs /objects using: - stair 1,2 & 3 (each one has 2 steps): 4462 Poly/ 2295 Vertices MATERIAL: Tiles /objects using: - All tiles pieces(8 full tiles + broken edge + tile broken in 2 halves): 6996 Poly/ 3629 Vertices MATERIAL: Tile_stone (BAKED NORMALS) /objects using: - All tile pieces (12 tiles) 12811 Poly/ 6507 Vertices MATERIAL: Road partition /objects using: - 3 individual and modular cuboid stones, all together: 6858 Poly/ 3435 Vertices MATERIAL: Pillars /objects using: - 3 individual parts (destroyed pillar base + mid + top): 3434 Poly/ 1724 Vertices - 3 individual parts (normal pillar base + mid + top): 1982 Poly/ 997 Vertices MATERIAL: wall misc /objects using: - triangle wall top (5 individual tiles): 3226 Poly/ 1623 Vertices - flat wall top (5 individual tiles): 2856 Poly/ 1456 Vertices - wall divisor for traingle top: 570 Poly/ 308 Vertices - wall divisor for flat top: 622 Poly/ 336 Vertices MATERIAL: Road car block (pole) /objects using: Car blocking pole (with horse hitching ring): 2384 Poly/ 1232 Vertices some parts created using the base modular models in this list are not listed due to avoid repetition TEXTURES .png Painted and exported using Substance Painter. 4096x4096 Textures. Unreal ready textures: (base color/OcclusionRoughnessMetalic/Normal). Unity HDRP ready textures (metalic standard): (base color/MaskMap/Normal). Unity URP ready textures (metalic standard): (AlbedoTransparency/MetalicSmoothness/Normal). Individual PBR maps: (base color/metalic/Normal/Roughness/AO). FORMATS .blend .fbx .obj .ply Made by Gabe. Feel free to ask me your questions, if you need any help with the model please contact me, I will answer as soon as possible. 3dlifeproject8@gmail.com twitter: @3DLIFE_ My portfolio: me_3dlife.artstation.com wall floor antique castle fence gate pillar game exterior architectural street stone rock tile modular old city landscape garden medieval street exterior

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