Modular Dungeon Catacombs - Mobile 3d model
3dmdb logo
CG Trader
Modular Dungeon Catacombs - Mobile

Modular Dungeon Catacombs - Mobile

by CG Trader
Last crawled date: 1 year, 10 months ago
Notice! This asset contains a Unity package for Unity 3D and a Zipped version of the project folder. This 3d package is intended to work with the Unity game engine as the shaders, materials, and scenes are made inside the engine, therefore, you won't benefit from them in fbx format, with the exception of the modular fbx meshes and the textures, if you plan on using it for something else. Description High-quality, semi-realistic 3D environment art package for games and 3D applications version 2.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain at least 4 LOD levels. Follow the development thread for more info and possible new resources/updates: Development Thread or Development Thread 2 Compatibility The main pipeline used is the Built-in Render Pipeline , containing URP and HDRP conversion packages inside. URP and HDRP are supported and tested. Main texture workflow: Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss. Additional compatibility information Built-in URP HDRP 2020.1.3f1 2021.2.3f1 2022.1.0b4 (TFS - Toby foliage shader - basic) is a new lightweight, fast and simple shader for vegetation made in the Amplify Shader editor. *Read more in the releases tab. Features and version updates: PBR materials and 4k texture atlases, light for GPU and memory Cliff and rock meshes with 4 LOD levels Cave meshes 425 prefabs total (optimized meshes, merge prefabs, and more) 306 models A variety of ground tiles 2 fire effects made in Amplify shader 17 Amplify shaders Editable amplify shaders: • Grass Foliage • Leaves Fast • Simple Coverage Moss • Simple Coverage • Snow Foliage • Standard (Tessellation) • Standard Decal • Torch Flame • Waving Double Pass Edit (terrain grass shader) 3 New (TFS basic) foliage shaders: grass, bark, and leaves (Includes simple billboard shaders) Mesh and ground splats 5 trees and 52 plants 14 decals All trees and plants have fast yet realistic wind and shading 3 Example scenes (vegetation scene with 3 biomes) Technical details Polycount and texture specifications (Triangles counting only LOD0) This list only presents a small example of a few meshes. Cliffs and rocks: CliffStonesCATAM_A: 1102 triangles CliffStonesCATAM_B: 1364 triangles CliffStonesCATAM_C: 1343 triangles CliffStonesCATAM_D: 690 triangles IrregularStonesCATAM_A (biggest): 664 triangles IrregularStonesCATAM_F (smalest): 336 triangles Props: BrazierStoneCATA_A: 1034 triangles BrazierStoneCATA_B: 1296 triangles BrazieWoodCATA_A: 306 triangles WallTorchSmallCATA_A: 224 triangles PotCATA_A: 365 triangles Pots (all, 4 meshes): 1316 triangles total BarrelCATAM: 20172 triangles Structures: Modular pillars: Roughly 1000 triangles per mesh Vegetation: OliveTreeOldCATAM: 7800 triangles DeadTreeCATAM_A: 10039 triangles DeadTreeCATAM_B: 8660 triangles DeadTreeCATAM_C: 2067 triangles Textures Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats) Texture formats: "Tif" (if available), "Png" (all albedo, normal maps, height maps and gloss/ao maps) Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss. "metalness/ao/gloss" (MAG) are saved as png textures with transparency. Other information Rigging: No Animation count: 0 UV mapping: Yes LOD information: 4 LODS Types of materials and texture maps: PBR General Information For questions follow the thread or contact me via email: florianalexandru05@gmail.com modular dungeon catacombs gameready skulls ruins torch walls bricks underground environments architecture caves pillars bones architectural unity hdrp urp level other

Tags