medieval market asset pack - low poly - blender 3d model
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medieval market asset pack - low poly - blender

medieval market asset pack - low poly - blender

by 3dExport
Last crawled date: 1 year, 10 months ago
it`s xmas - discount! created with and intended for use within 2.79 used to create this package tested in 2.80/2.93 (cycles & eevee) low-poly asset pack greetings blender/3d people, here we have an extensive detailed medieval market asset pack for your consideration perfect if you are creating a medieval style project/scene! please note the polycount stated is for all models combined as you can see there are lots of detailed items included in this package! (100 in total) summary of in the package: 1 medieval well 4 vendor stalls 6 boxes of apples 3 boxes of carrots 5 boxes of oranges 5 boxes of potatoes 3 boxes of tomatoes 16 wooden barrels 2 hay carts 1 hay wagon 1 barrel wagon 6 clay pots 12 metal barrels (2 are supports for the bottles table) 4 straw bail bundles 4 separate tables 1 table of cheese wheels 1 table of meat 1 table of bread 1 table with various bottles 2 stacks of wooden logs 2 meat hanging racks 3 precious metal jugs 16 wicker baskets (2 with bread, 4 with grain) objects in total + ground plane detailed low-poly assets all are single objects and named accordingly in the outliner of course, you could have as many of the above objects as you like by simply making multiple copies of each object (shift-d)........then if required, make them a separate object and adjust the textures as you wish (using colorramp, rgb curves etc.) also is the ground plane shown in the images all images shown were rendered with blenders cycles render engine all objects are scaled to their approximate real-world dimensions scale set to 1.000 for all objects cycles & eevee render engine compatible please note if you are using : you may need to go into the render properties tab - performance - all modifiers closed no doubles or loose vertices where possible the centre of origin has been placed bottom centre for easy placing in your game engine other items have their origin placed centre of mass the hdri used for the renders is not included this product is designed and created to save you time and effort for use within your project!! please read the documentation provided any queries please do get in touch if you do decide to purchase this asset pack i wish to thank you in advance thank you for your interest & support! : how to import this asset pack into blender/ your blender scene: unzip "medieval_market_asset_pack.7z" 7zip, if you don`t have it can be downloaded here : http://www.7-zip.org/download.html ....its free. : 1. open blender 2. go to file........find and open `medieval_market_asset_pack.blend` : 3. select: append 4. go to your medieval_market_asset_pack folder location 5. open: medieval_market_asset_pack.blend 6. select the object(s) which you wish to add to your scene 7. select append from library low poly assets for maximum performance blender version 2.79 used to create the models 2.80 or above compatible please note again if you are using : you may need to go into the render properties tab - performance - substance painter 2 used to texture various objects at 2k and 1k image textures also used for other various objects all textures/images and associated files are packed within the blender file all objects are named accordingly within the outliner all of the objects can of course be duplicated as many times as you like using shift-d......so therefore you can quickly and easily build up a very detailed village/town scene! hope you enjoy and find this product useful for your project :) please message me if you have any questions and i will do my upmost to help thank you again for your interest! : across the boroughs of england, a network of chartered markets sprang up between the 12th and 16th centuries, giving consumers reasonable choice in the markets they preferred to patronise. a study on the purchasing habits of the monks and other individuals in medieval england, suggests that consumers of the period were relatively discerning. purchase decisions were based on purchase criteria such as consumers' perceptions of the range, quality, and price of goods. such considerations informed decisions about where to make purchases and which markets to patronise.

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