3dExport
magazine and ammo
by 3dExport
Last crawled date: 1 year, 10 months ago
product description
model of a magazine with pouch and bullets clip (a high quality photo real model for a magzine will enhance detail and realism to any of your rendering projects.)
originally created with 3ds max 2018 v-ray and also saved as 3dsmax 2015.
usage:
this model was designed for use as a real-time asset in a videogame or simulation
this model is suitable for use in broadcast, high - res film close-up, advertising, design visualization, forensic presentation, etc.
general: pbr materials & textures
ready to render
hdri is also given in textures files
all objects, textures and materials have their own names
model is built to real-world scale
units used: cm
doesn 't have missing dll
doesn't have default names
doesn't have ngons
doesn't have overlaping vertices
doesn't have overlaping faces
doesn't have overlaping uv faces
doesn't have missing textures
doesn' t have poles
polycount is on subdivision on
polycounts of pouch:
poly: 15744
vert: 7868
polycounts of magazine:
poly: 268272
vert: 135483
polycounts of bullets clip:
poly: 44884
vert: 41639
|| textures ||
this model has 3 texture sets pbr for magzine, pouch and bullets.
pbr sets include:
(diffuse.png) 2048 x 2048
(glossiness.png) 2048 x 2048
(height.png) 2048 x 2048
(normal.png) 2048 x 2048
(height.png) 2048 x 2048
|| file formats ||
-magazine 3ds max vray 2018
-magazine 3ds max vray 2015
-magazine 3ds max scanline 2018
-magazine 3ds max scanline 2015
-magazine fbx
-magazine obj + mtl
model of a magazine with pouch and bullets clip (a high quality photo real model for a magzine will enhance detail and realism to any of your rendering projects.)
originally created with 3ds max 2018 v-ray and also saved as 3dsmax 2015.
usage:
this model was designed for use as a real-time asset in a videogame or simulation
this model is suitable for use in broadcast, high - res film close-up, advertising, design visualization, forensic presentation, etc.
general: pbr materials & textures
ready to render
hdri is also given in textures files
all objects, textures and materials have their own names
model is built to real-world scale
units used: cm
doesn 't have missing dll
doesn't have default names
doesn't have ngons
doesn't have overlaping vertices
doesn't have overlaping faces
doesn't have overlaping uv faces
doesn't have missing textures
doesn' t have poles
polycount is on subdivision on
polycounts of pouch:
poly: 15744
vert: 7868
polycounts of magazine:
poly: 268272
vert: 135483
polycounts of bullets clip:
poly: 44884
vert: 41639
|| textures ||
this model has 3 texture sets pbr for magzine, pouch and bullets.
pbr sets include:
(diffuse.png) 2048 x 2048
(glossiness.png) 2048 x 2048
(height.png) 2048 x 2048
(normal.png) 2048 x 2048
(height.png) 2048 x 2048
|| file formats ||
-magazine 3ds max vray 2018
-magazine 3ds max vray 2015
-magazine 3ds max scanline 2018
-magazine 3ds max scanline 2015
-magazine fbx
-magazine obj + mtl
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