CG Trader
Kobe City Japan 2021 July
by CG Trader
Last crawled date: 1 year, 11 months ago
Based on July 2021 GIS data.
-Clean scene with UV mapped and textured buildings. Clean Hierarchy with grouped objects according to map type, properly named materials with textures. Fast loading and rendering scene. All the objects are properly assigned with materials and textures. The scene is built in a simple way, and all are poly objects. You can easily change the textures of each object including the buildings. Buildings are assigned with 11 textures and you can change them easily. Trees are not included in the main scene, kindly merge the tree file. Curve data not included in the main scene, separate file provided. Extra details including bridge type, tunnels, pipeline, power lines, waterways, boundary etc are included in separate files. Kindly check the texture folder, you will be surprised! Download the preview render file first and check the details, especially the area covered. Check all the preview images. The city is made in c4d, you will get exactly the same render in c4d. However due to exporting limitations some textures may not render as the same in other 3d formats. I tried my best to include all the textures (additional textures also provided) in a separate file. You can reassign the textures easily. The buildings will be the same across all the formats. It is possible to provide 3d terrain but you have to pay. Contact me for any doubts. - This scene contains details of buildings, roads, land details, area details, airport, railway and water details. - Clean scene with properly grouped elements. All objects are properly arranged and added with proper name and materials. For user convenience the scene has proper hierarchy with layers, materials and groups. - Buildings are extracted from real world data. There are random buildings added to some areas where real world data is partially available (missing height details). - Scene include following groups/objects (depending on the original data some parts may be missing) -AERIALWAY -AEROWAY aerodrome apron taxiway terminal -BARRIER -BOUNDARY -BUILDING random apartments farm hotel house detached residential dormitory terrace houseboat bungalow static_caravan cabin commercial office industrial retail etc. -HIGHWAY motorway trunk primary secondary tertiary unclassified residential motorway_link trunk_link primary_link secondary_link tertiary_link living_street service pedestrian track bus_guideway escape raceway road Paths footway bridleway steps path cycleway construction proposed rest_area -HISTORIC -LAND USE commercial construction industrial residential retail -MAN MADE bridge -MILITARY -NATURAL wood tree_row tree scrub heath moor grassland -PLACE -RAILWAY abandoned construction disused funicular light_rail miniature monorail narrow_gauge preserved rail subway tram -TOURISM -WATERWAY river riverbank stream wadi drystream canal drain ditch fairway dock boatyard dam weir stream_end waterfall lock_gate Parking amenity healthcare etc You can easily hide any layer/groups for better visualization. Due to small size and minimum details this scene can be easily loaded. Materials can easily be changed and altered. Adding texture is easy, thanks to unique materials for each sections. Contains procedural textures which is not exported in FBX,OBJ,3ds etc
-Clean scene with UV mapped and textured buildings. Clean Hierarchy with grouped objects according to map type, properly named materials with textures. Fast loading and rendering scene. All the objects are properly assigned with materials and textures. The scene is built in a simple way, and all are poly objects. You can easily change the textures of each object including the buildings. Buildings are assigned with 11 textures and you can change them easily. Trees are not included in the main scene, kindly merge the tree file. Curve data not included in the main scene, separate file provided. Extra details including bridge type, tunnels, pipeline, power lines, waterways, boundary etc are included in separate files. Kindly check the texture folder, you will be surprised! Download the preview render file first and check the details, especially the area covered. Check all the preview images. The city is made in c4d, you will get exactly the same render in c4d. However due to exporting limitations some textures may not render as the same in other 3d formats. I tried my best to include all the textures (additional textures also provided) in a separate file. You can reassign the textures easily. The buildings will be the same across all the formats. It is possible to provide 3d terrain but you have to pay. Contact me for any doubts. - This scene contains details of buildings, roads, land details, area details, airport, railway and water details. - Clean scene with properly grouped elements. All objects are properly arranged and added with proper name and materials. For user convenience the scene has proper hierarchy with layers, materials and groups. - Buildings are extracted from real world data. There are random buildings added to some areas where real world data is partially available (missing height details). - Scene include following groups/objects (depending on the original data some parts may be missing) -AERIALWAY -AEROWAY aerodrome apron taxiway terminal -BARRIER -BOUNDARY -BUILDING random apartments farm hotel house detached residential dormitory terrace houseboat bungalow static_caravan cabin commercial office industrial retail etc. -HIGHWAY motorway trunk primary secondary tertiary unclassified residential motorway_link trunk_link primary_link secondary_link tertiary_link living_street service pedestrian track bus_guideway escape raceway road Paths footway bridleway steps path cycleway construction proposed rest_area -HISTORIC -LAND USE commercial construction industrial residential retail -MAN MADE bridge -MILITARY -NATURAL wood tree_row tree scrub heath moor grassland -PLACE -RAILWAY abandoned construction disused funicular light_rail miniature monorail narrow_gauge preserved rail subway tram -TOURISM -WATERWAY river riverbank stream wadi drystream canal drain ditch fairway dock boatyard dam weir stream_end waterfall lock_gate Parking amenity healthcare etc You can easily hide any layer/groups for better visualization. Due to small size and minimum details this scene can be easily loaded. Materials can easily be changed and altered. Adding texture is easy, thanks to unique materials for each sections. Contains procedural textures which is not exported in FBX,OBJ,3ds etc
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