invents a biological form of virtual reality 3d model
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3DWarehouse
invents a biological form of virtual reality

invents a biological form of virtual reality

by 3DWarehouse
Last crawled date: 1 year, 9 months ago
invents a biological form of virtual reality called OtherLife that can create realistic memories. Virtual reality (VR) is a computer technology that uses virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to 'look around' the artificial world, and with high quality VR move around in it and interact with virtual features or items. The effect is commonly created by VR headsets consisting of head-mounted goggles with a screen in front of the eyes, but can also through specially designed spaces with multiple large screens. VR systems that include transmission of vibrations and other sensations to the user through a game controller or other devices are known as haptic systems. This tactile information is generally known as force feedback in medical, video gaming and military training applications. Virtual reality also refers to remote communication environments which provide a virtual presence of users with through telepresence and telexistence or the use of a virtual artifact (VA). The immersive environment can be similar to the real world in order to create a lifelike experience grounded in reality or sci-fi. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset, or through a smartphone or tablet device. is the inventor of a revolutionary new drug. OtherLIfe expands the brain's sense of time and creates virtual reality directly in the user's mind. ------------------------------------------------------------------------------------------------------------------ The cellular memory review/recall (CMR) is a futuristic liquid chip technology implanted in Kiera Cameron and other Protectors' brains. It is a memory pack bio-upgrade hardwired into the cortex of individuals to record telemetry, smell, video and audio and can hold 36 hours' worth of recorded audio-visual data. Protectors usually transmit updates of each 24 hours' worth of recorded audio-visual data at the end of the day to the main police database (CPS Server Dump) to be archived. The chip is linked to the cybernetic visual implants in them that gives them a Heads-Up Display (HUD), allowing them to scan their targets, detect biorhythms, heat, have telescopic vision, and others. The chip is also linked to the Protectors' uniform. It is also the CMR that connects the Protectors to the security net that serves as their main communication platform with the City Protective Services' central server. It was possible to remotely wipe memories from a CMR which allowed the corporations to delete confidential information from CPS officers. (Episode: Second Time) In addition, it was possible to trigger a remote signal causing a shock within the implanted user. (Episode: Second Skin) This same process was able to be used on the dead body so long as the CMR was not removed thus allowing remote use to access the visual feed from a deceased person's eyes. The information capable of being retrieved included GPS coordinates. (Episode: Second Listen) It was possible to boost the information sifting capabilities of a CMR by being linked to an advanced quantum supercomputer. A new series of CMR were constructed as part of a supersoldier program. Military chips were noted to enhance the aggression of their users. Headaches were sometimes experienced by the user which was considered normal.Within the CMR was a set coding that included a special intelligence which monitored the users biometrics and activated when the CPS efficiency of the user had dropped to dangerous levels. It had complete access to the user's memories, check through stress factors, containing all files and history of the user thus allowing it to provide an authentic therapeutic experience. Should a CPS officer threaten a fellow member of law enforcement, then the intelligent cognitive therapist activated which shut down the communications of the CMR as well as the HUD thus taking the user offline. A projection of the therapist manifested in the mind of the user where it began a psychiatric evaluation to determine the effectiveness of the user. If the effectiveness of the CPS officer dropped below 8%, the therapist was able to delete the memories that caused the most distress should the issue not be resolved within an hour. The intelligent cognitive therapist was interactive and able to restore features of the CMR if convinced along with the ability to communicate to the CPS servers in order to contact a duty officer. It was also able to project individuals created from the mind of the user in order to help the user deal with unresolved psychological issues. A component of the implant was a multispectral nano-sensor array allowing for a wide range of scanning capabilities. This included a night vision mode was capable of being activated in dark conditions in order to make it easier for the user to see in dark conditions. (Episode: Second Truths) All memories were recorded by the CMR which was said to be stored for 36 hours where it buffered and got erased. In truth, this information was instead stored within secret archives. Regular checkups were needed whereupon diagnostics were conducted on the working of the implant and can include upgrades in the software. One device present amongst the Freelancers was the power to shut down CMR's and their suits.

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