Helicopter Pack EC130-H130 NYPD 1 Livery 3d model
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Helicopter Pack EC130-H130 NYPD 1 Livery

Helicopter Pack EC130-H130 NYPD 1 Livery

by 3dExport
Last crawled date: 1 year, 10 months ago
Overview: - Game ready and game engine friendly, real time optimized, many utilization options - Big base and PBR textures pack - HQ rotors similar to another within the H family, thus usable with another lowpoly helis - 100% tris, manual triangulation of critical faces Livery: - NYPD 1 livery: base textures are made as a branding idea and don`t comply with any really existing livery within EC130-H130 helicopters Polycount: - LOD0 at 19710 tris/11123 verts - LOD1 at 10462 tris/6097 verts - LOD2 at 7388 tris/4270 verts - LOD3 at 5990 tris/3518 verts LOD: - LOD0 is the HQ version and can be handled and used as own asset without the rest - LOD0 has 7 light objects, place your light sources of choice in your game engine - LOD3 has an own LQ rotors that has own uvw and textures with blades on alpha Scale: - Model is built to real-world scale (m) complying with blueprints´dimensions UV: - Unwrapped, non-overlapping, thrifty uv seams to save uv count Textures: - Light objects and tiny parts were not baked into AO to allow a better LOD processing - Included standard and PBR textures in native 4096 x 4096 px: 13 for body, 13 for HQ rotors, 8 for interior, 3 for lights and 3 for LQ rotors Mat: - 1 x basic multi/sub-object material with 5 x mat-id´s: body, glas, interior, HQ rotors and LQ rotors Interior: - Interior is unwrapped, non overlapping, seperated from body with own uvw map and textures - Interior It is built as a capsule and fits perfectly into the body, allowing quickly to hide, unhide or delete it when using an opaque windows glas shader - Interior is not 1st person ready and should be handled as a base for modification only Notice: - Stock asset produced, created and rendered by CGAmp - It is prohibited to resell or to modify and resell this stock asset in any way

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