Grass Designer 3d model
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Grass Designer

Grass Designer

by Renderosity
Last crawled date: 4 years, 3 months ago


The purpose of this package is to allow you to build a grass and flowers for your bucolic scenes.

Path kit:

You can also build a grass-lined path, 4 basic elements are provided for this: right path crossing arc corner. With these four basic elements, you can make the layout of your choice.

Squares of grass:

The square of grass (with or without flowers) contain 6 morphs to give variation to your grass as wind, length, thickness, etc ... this is very useful if you want to make a large expanse of grass to have no repetition.

Flowers:

The square of grass with flowers prepositioned allow you to implement a wide variety of flower beds quickly. In addition, you can manually add 10 flowers in zero pose are available.

Hills:

2 hills, allow to "break" the flatness of your terrain, add a few upstage to break the horizon.

Lights set:

The product comes with a set of lighting if you want to look the same images of this tutorial and promos images. Note that IDL will be made with much better quality but also much longer (about twice that time without rendering IDL). In terms of lighting and rendering parameters, we will return at the end of this tutorial.



INCLUDE DETAILED TUTORIAL IN THE ZIP PART6 (HTML FORMAT): extract and click in the clickMe.html file.



NOTE:

A modern and powerful computer is required to use this package (grass in real 3d polys).

If you want to use characters in your scene (and this is certainly the case), you will notice that the path elements are slightly smaller in width. Indeed, in order to save the polycount again, we had to do the smallest elements possible to have a dense grass. The more we expand the square, the number of blades of grass increased (logic) and it became unmanageable.

Here are the ideal values for a proportionate way to a character: general scale: 300%, translate Y axis (to fit with feet botom of the character) 0.327

If you do not use the path elements, the problem of scale is not visible. But when finalizing your scene, you will realize that you are going to play with the scale values on the various axes as well as the various elements.



All promos images render in Poser Pro 2012 without postwork

except texts and compositions.



Tested in PP2012, not tested in DS.

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