german nazi ufo prototype haubenu ii 3d model
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german nazi ufo prototype haubenu ii

german nazi ufo prototype haubenu ii

by 3dExport
Last crawled date: 1 year, 11 months ago
100% quad design.
rigged and ready for animation, easy to use custom bones which control various parts, with other bones hidden on layer 2 of the armature.
red bones are controlled with scale (landing gear and walkway)
blue bones are controlled with rotation (wheel rotation and landing gear oriention)
yellow bones are controlled with translation (turret targets)
turrets are as easy to operate as possible, just move the corresponding target bone to your location of choice and the turret will lock on and track it indepent of the root position or rotation. this makes it very easy to flyovers with the constantly pointed at a stationary target.
single mesh with overlapping uvs assigned to seperate materials and texture sets.
all textures created in substance painter and exported in .png pbr formats.
includes textures for rough/met and gloss/spec workflows.
logically named objects, materials and textures.
modelled in blender 2.90.1
textured in substance painter 2020.2.1.
rendered in marmoset toolbag 3.
modelled to real world scales (metric).
fully and efficiently uv unwrapped.
game ready.
tested in marmoset viewer, marmoset toolbag, eevee and cycles.
please note that the custom bones and constraints of the rigging is only tested and intended for use inside blender
.blend - native
.fbx
.obj
.dae
bone shapes (custom collection)
haunebu ii (parented to object called rig)
body - 4k -
base colour (metallic colour)
diffuse (metallic black)
roughness
glossiness
specular
metallic
normal - (opengl unity standard)
normal - (directx unreal standard)
ao
emission
landing gear - 2k -
base colour (metallic colour)
diffuse (metallic black)
roughness
glossiness
specular
metallic
normal - (opengl unity standard)
normal - (directx unreal standard)
ao
emission
walkway - 2k -
base colour (metallic colour)
diffuse (metallic black)
roughness
glossiness
specular
metallic
normal - (opengl unity standard)
normal - (directx unreal standard)
ao
emission (pure black image, just included for software which requires a corresponding map)
- 1k -
base colour (metallic colour)
diffuse (metallic black)
roughness
glossiness
specular
metallic
normal - (opengl unity standard)
normal - (directx unreal standard)
ao
emission (pure black image, just included for software which requires a corresponding map)
face count: 7515
vert count: 8386
edges: 15827
triangulated count: 15030

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