Thingiverse
Game by CheeseFan22
by Thingiverse
Last crawled date: 3 years, 1 month ago
Use these game pieces and the instructions provided to play a custom made game!
Please send me photos at 57743@psdschools.org if you print! comment!
Instructions
*Consult model files if you do not know what an object is (shield, hammer, helmet, soldier, coin etc.)
*Maximum of 6 soldiers on a single side
*If the coin, helmet, shield or hammer pile is empty, both players empty their collection to form a new pile.
*Use the health tracker and marker to show the players' remaining health.
*When a soldier attacks a soldier, both lose health equal to the other's attack.
Money-> Coins are worth the value that is printed on their sides- either $5 or $1.
Dice sides-> Rolling a number grants money equal to the amount shown on that side. If the side rolled shows a person, automatically summon a soldier on your side.
Symbols-> [->]: do 1 time (heal, damage) | [+]: gain for 1 turn (attack, health)
Setup
Before the game starts, give each player a health tracker (the circular thing with numbers), a health marker (the small triangle-shaped object), and set both players to 10 health. Give each player $10 worth, shown in any combination.
Gameplay
A turn is comprised of 7 steps. The steps and what you do in them are as follows:
Roll up to 3 dice. $3 per dice rolled.
Gain bonuses shown on dice (do not gain soldiers if you already have 6 on your side).
Buy stuff- Hammer: $1, +1 attack, 1 use | Shield: $3, +2 health, destroy when shield health is emptied | Helmet: $3, equipped character takes 1 less damage each time damage is taken that turn | Soldier: $3, 1 health, 1 attack, cannot attack on the turn summoned
*You may buy up to 1 soldier and 1 item per turn.
Equip bought items to soldiers- optional, items may be equipped on this step on opponent’s turn
Attack with soldiers (soldiers cannot attack on the turn they are summoned)
(optional) spend $5 to take another turn, spend $3 to ->2 damage, spend $3 to ->2 health, or spend $2 to give a character -2 attack on following turn
Gain $2.A player wins if the opponent’s health reaches less than or equal to 0.
Please send me photos at 57743@psdschools.org if you print! comment!
Instructions
*Consult model files if you do not know what an object is (shield, hammer, helmet, soldier, coin etc.)
*Maximum of 6 soldiers on a single side
*If the coin, helmet, shield or hammer pile is empty, both players empty their collection to form a new pile.
*Use the health tracker and marker to show the players' remaining health.
*When a soldier attacks a soldier, both lose health equal to the other's attack.
Money-> Coins are worth the value that is printed on their sides- either $5 or $1.
Dice sides-> Rolling a number grants money equal to the amount shown on that side. If the side rolled shows a person, automatically summon a soldier on your side.
Symbols-> [->]: do 1 time (heal, damage) | [+]: gain for 1 turn (attack, health)
Setup
Before the game starts, give each player a health tracker (the circular thing with numbers), a health marker (the small triangle-shaped object), and set both players to 10 health. Give each player $10 worth, shown in any combination.
Gameplay
A turn is comprised of 7 steps. The steps and what you do in them are as follows:
Roll up to 3 dice. $3 per dice rolled.
Gain bonuses shown on dice (do not gain soldiers if you already have 6 on your side).
Buy stuff- Hammer: $1, +1 attack, 1 use | Shield: $3, +2 health, destroy when shield health is emptied | Helmet: $3, equipped character takes 1 less damage each time damage is taken that turn | Soldier: $3, 1 health, 1 attack, cannot attack on the turn summoned
*You may buy up to 1 soldier and 1 item per turn.
Equip bought items to soldiers- optional, items may be equipped on this step on opponent’s turn
Attack with soldiers (soldiers cannot attack on the turn they are summoned)
(optional) spend $5 to take another turn, spend $3 to ->2 damage, spend $3 to ->2 health, or spend $2 to give a character -2 attack on following turn
Gain $2.A player wins if the opponent’s health reaches less than or equal to 0.
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