Futuristic trooper - Sci - Fi character 3d model
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Futuristic trooper - Sci - Fi character

Futuristic trooper - Sci - Fi character

by 3dExport
Last crawled date: 1 year, 10 months ago
Sci-fi character for 3d games.
============Blender============
Character rigged with addon Auto - Rig Pro
Blender version 3.2.0
rig_tools and proxy picker include in project
============UNITY============
This contains five materials, for a change.
The character does not have animations, but it has a standard rigg that works with Humanoid Unity
Technical details
Number of textures - 14
Texture dimensions - ~ 4096*4096
Polygon count of [Futuristic_trooper] - 29.562 Tris
Number of meshes/prefabs - one mesh, five prefabs
Rigging: Yes
Animation - No
UV mapping: Yes
LOD information - 0
Types of materials and texture maps - PBR
For each of the six materials, it contains:
AlbedoTransparency map
Ambient Acclusion - AO map
MetallicSmoothness map
Normal map
Also
MaskMap - for HDRP
============Unreal Engine============
Rigged: Yes
Rigged to Epic skeleton: Yes
Additional bones that are added to Epic Skeleton: lowerarm_twist_02_l, lowerarm_twist_03_l, lowerarm_twist_04_l,
upperarm_twist_02_l, upperarm_twist_03_l, upperarm_twist_04_l, lowerarm_twist_02_r, lowerarm_twist_03_r, lowerarm_twist_04_r, upperarm_twist_02_r, upperarm_twist_03_r,
upperarm_twist_04_r, calf_twist_02_l, calf_twist_03_l,
calf_twist_04_l, thigh_twist_02_l, thigh_twist_03_l, thigh_twist_04_l, calf_twist_02_r, calf_twist_03_r, calf_twist_04_r,
thigh_twist_02_r, thigh_twist_03_r, thigh_twist_04_r
Animated: No
Number of characters: 1
Vertex counts of characters: 29.562 Tris
Number of Materials and Material Instances: 1 One material and five materials instances
Number of Textures: 10
Texture Resolutions: All textures in 4096 * 4096 (BaseColor, Normal, OcclusionRoughnessMetallic)
Supported Development Platforms:
Windows: Yes
Documentation: NO
============Additionally============
Futuristic_Trooper_Unity_Unreal - mesh in .fbx
Futuristic_Trooper_Unity_Unity - mesh in .fbx
Futuristic_Trooper - mesh in .obj
Textures PBR 4k for Blender:
Armor material - (AO, BaseColor(5), NormalMap(OpenGL), Metallic, Roughness)
BodyMaterial - (AO, BaseColor, NormalMap(OpenGL), Metallic, Roughness)

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