3dExport
futuristic cycles low-poly subdivision-ready
by 3dExport
Last crawled date: 1 year, 10 months ago
low-poly subdivision-ready 3d model of futuristic cyclesi with pbr materials (specular and metallic workflows). advantages of the model:
eevee render
-you can change basecolor and metallic reflaction very easily
the model is maximally optimized for use in 3d games and vr;
just one material and one set of textures for the whole model. this allows you to achieve maximum performance in games and real-time applications;
very low polycount. the model without subdivision modifier is great for mobile games. when you apply a subdivision modifier, it starts to look great in large projects on pcs and game consoles as well. this is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
the model uses smoothing groups, so you can always increase details to the required level simply by applying a subdivision modifier with a necessary number of iterations;
divided into functional parts and grouped for easy editing and using in game engines;
the model consists of 5 separate objects grouped together. each of these objects has a simple and understandable name;
uv map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
specular and metallic workflow textures included!
compatible with the majority of modern game engines!
model specifications:
created in blender 2.90.1 model does not require installation of additional plug-ins or software. you need only blender 2.80-2.90 to get the same rendering as on the preview image.
polygons count: 16,333 (no n-gons) subdivision 1 polygons count: 60,475 subdivision 2 polygons count: 563,316
vertices count: 16419
unit scale: metric / centimeters
textures (metallic workflow):
base color (4,096 x 4,096 png)
normalmap (4,096 x 4,096 png)
heightmap (4,096 x 4,096 png)
metallic (4,096 x 4,096 png)
roughness (4,096 x 4,096 png)
model is available in the following formats:
-blend
-fbx
-obj
-stl
eevee render
-you can change basecolor and metallic reflaction very easily
the model is maximally optimized for use in 3d games and vr;
just one material and one set of textures for the whole model. this allows you to achieve maximum performance in games and real-time applications;
very low polycount. the model without subdivision modifier is great for mobile games. when you apply a subdivision modifier, it starts to look great in large projects on pcs and game consoles as well. this is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
the model uses smoothing groups, so you can always increase details to the required level simply by applying a subdivision modifier with a necessary number of iterations;
divided into functional parts and grouped for easy editing and using in game engines;
the model consists of 5 separate objects grouped together. each of these objects has a simple and understandable name;
uv map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
specular and metallic workflow textures included!
compatible with the majority of modern game engines!
model specifications:
created in blender 2.90.1 model does not require installation of additional plug-ins or software. you need only blender 2.80-2.90 to get the same rendering as on the preview image.
polygons count: 16,333 (no n-gons) subdivision 1 polygons count: 60,475 subdivision 2 polygons count: 563,316
vertices count: 16419
unit scale: metric / centimeters
textures (metallic workflow):
base color (4,096 x 4,096 png)
normalmap (4,096 x 4,096 png)
heightmap (4,096 x 4,096 png)
metallic (4,096 x 4,096 png)
roughness (4,096 x 4,096 png)
model is available in the following formats:
-blend
-fbx
-obj
-stl
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