Fantasy Spear Glow 10 Game-Ready PBR Textures Included 3d model
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Fantasy Spear Glow 10 Game-Ready PBR Textures Included

Fantasy Spear Glow 10 Game-Ready PBR Textures Included

by CG Trader
Last crawled date: 1 year, 10 months ago
Photorealistic 3D model of Fantasy Spear Glow, which is created to help you add realism to your project. The model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc. Originally created with Blender 2.93 and rendered using Blender Cycles, No 3rd party plugins are required. File formats: Blender, OBJ, FBX, DAE. Note: This Model is Pro-certified. Game-Ready - perfectly fits for Unity and Unreal Features: -Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high-quality render results.
- Low Poly and optimized for using for games, films, commercials, etc.,
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
-Units: meters.
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows Texture Maps and Resolutions
PBR - Metallic and Specular Maps Basecolor (4096*4096) Diffuse (4096*4096) AO (4096*4096) Roughness (4096*4096) Glossiness (4096*4096) Metallic (4096*4096)
-Height (4096*4096) Specular (4096*4096) NormalDirectX (4096*4096) NormalOpenGl (4096*4096)
-Emission(4096*4096) Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows AlbedoTransparent (4096*4096) MetallicSmoothness (4096*4096) SpecularSmoothness (4096*4096) Normal (4096*4096)
-Emission(4096*4096) Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows Basemap (4096*4096) MaskMap (4096*4096) Specular(4096*4096) Normal (4096*4096)
-Emission(4096*4096) Texture Maps for V-Ray Metallic Textures Basecolor (4096*4096) Roughness (4096*4096) Metallic (4096*4096) Normal (4096*4096)
-Height (4096*4096)
-Emission(4096*4096) Texture Maps for Maya Arnold AI Standard Textures Basecolor (4096*4096) Roughness (4096*4096) Metallic (4096*4096) Normal (4096*4096)
-Height (4096*4096)
-Emission(4096*4096) UE4 Packed Basecolor (4096*4096) Normal (4096*4096) OcclusionRoughnessMetallic (4096*4096)
-Emission(4096*4096) PolyCount Without Subdivision
Vertices - 3863
Faces - 3850
Tris - 7440 The units used in this project is,
Unit System: Metric
Length: Meters
Rotation: Degrees We assure the premium quality for the best price
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