evolution sculpture 3d model
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evolution sculpture

evolution sculpture

by 3dExport
Last crawled date: 1 year, 10 months ago
this is a personal sculpture, it reflects aspects of human life and how we gradually separate from each other only due to religious differences, sexual orientation or ambitions in life, reaching the point of conquering the moon, forgetting on the way where we all came from . we built pyramids, castles, temples, just to earn ourselves a place in the sky and we forgot that in a cold cave it was where we spent our best moments and the sky was just a big blue beach where the night fireflies perched. there are two types of people, those who need to climb through life at any cost and reach the highest point of the mountain to be revered as a god and there are other people who just need to keep going, work hard and with a lot of effort be better every day, there are people who only have the goal of evolving to survive, just like that little conch did once a long time ago.
this sculpture has the function of setting interior spaces and is ideal for galleries or exhibition corridors, as well as more private and discreet spaces, due to the nature of its composition depending on its orientation in the space, this will be the interpretation given to it . which becomes very versatile giving results that are both striking and discreet in the same scene.
dimensions (17 x 17 x 18 cm)
- evolution_max (3dsmax 2016 vray)
- evolution_obj (multi format)
- textures (in base folder)
all materials have been built under the criteria of "pbr materials" to achieve better photorealistic results. the material configuration nodes are available for you to edit and have control of every detail in the materials. you can adjust them in a more personalized way if you wish.
the sculpture is separated according to the elements that compose it and with their respective names so that you can modify its parts regardless of being necessary. they are grouped with the objective that you can manipulate them without fear of losing one of its components. the models may have a higher mesh density, although it is presented with the optimum amount to perform product renders.
despite having been sculpted in 3d, all its components have been retopolized, as well as a uv generated to each of its parts. if you have a different material you can add it without problems since all the uvs are flat, you can use the “triplanartexture” technique if you wish since it is an organic piece, but it is not necessary and in this way it saves a lot of time render.
i think this has been it. i hope you liked it and if you have any questions you can write to me without problems.

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