Desk Lamp with Bulb and three custom 2-sided shaders for Unity 3d model
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Desk Lamp with Bulb and three custom 2-sided shaders for Unity

Desk Lamp with Bulb and three custom 2-sided shaders for Unity

by 3dExport
Last crawled date: 1 year, 11 months ago
Objects: Desk Lamp with Bulb and three custom 2-sided shaders for Unity Dimensions (without Helpers in 3ds Max; do not use drag&drop, use import function for best match): a) 41,82 cm х 14,20 cm х 16,28 cm b) 34,68 cm x 14,20 cm x 26,88 cm (bend version) Model Type: Low-poly / Mid-poly Verts / Tris: 6915 / 13788 Topology: Triangular Polys & Quad Polys Textures for Metallic-Roughness PBR model: 12 .jpg files x 2048 px (metal, plastic, glass); 6.png files x 512 px (tungsten filament; includes one alpha map, one transparency map)) Path mode: Relative (all files are in the same folder: ./) Plugins: No ---------------------------------------------------------- Details: 1. Desk Lamp Verts / Tris: 6252 / 12508 Used textures: Albedo, Metalness, Roughness, Normals (metal black, metal gray, plastic) 2. Bulb Dimensions: 4,51 cm x 4,51 cm x 8,47 cm Verts / Tris: 663 / 1280 Used textures: Albedo, Metalness, Roughness, Normals, Emission, Alpha / Transparency (metal pure, metal black, glass, plastic, tungsten filament) 3. Customizable two-sided shaders for Metallic-Roughness PBR model: a) two-sided blending shader (properties: Color & Albedo Map; Alpa Map; Metallic Map & Metallic Amount Range; Roughness Map & Roughness Amount Range; Emission Map & Emission Color & Emission Multiplier; Normal Map) b) two-sided cutout shader (properties: Color & Albedo Map; Alpa Map & Alpha Cutout Range; Metallic Map & Metallic Amount Range; Roughness Map & Roughness Amount Range; Emission Map & Emission Color & Emission Multiplier; Normal Map) c) two-sided opaque shader (properties: Color & Albedo Map; Metallic Map & Metallic Amount Range; Roughness Map & Roughness Amount Range; Emission Map & Emission Color & Emission Multiplier; Normal Map) ---------------------------------------------------------- Exported files were checked in Blender, Unity, 3ds Max If necessary, after purchasing the model I can provide a .max file (2017) with configured Physical Materials for free ---------------------------------------------------------- After downloading, unzip all the files in to the folder with your project and then start importing Recommendations for importing files to 3ds Max: 1. Do not import files into an unsaved scene 2. Follow this order: a) create and/or open a .max file; b) copy the new textures and geometry files in to the folder where this .max file is located; c) import the files ---------------------------------------------------------- Structure of Unity Package: ./Effects/Lamp Flare.flare (flare effect for tungsten filament) ./Materials/[filename].mat (6 materials files) ./Prefabs/Desk Lamp Bend.prefab ("Unity" settings for desk lamp model) ./Shaders/2Sided Blend MR PBR.shader (customizable two-sided blending shader for Metallic-Roughness PBR) ./Shaders/2Sided Cutout MR PBR.shader (customizable two-sided cutout shader for Metallic-Roughness PBR) ./Shaders/2Sided Opaque MR PBR.shader (customizable two-sided opaque shader for Metallic-Roughness PBR) ./Textures/[filename].jpg (12 files) ./Textures/[filename].png (5 files for tungsten filament, includes alpha map, without transparency map) ./Desk Lamp Bend for Unity.fbx ---------------------------------------------------------- Contents of .zip files: Desk Lamp.blend Desk Lamp.fbx Desk Lamp Bend.FBX Desk Lamp for 3ds Max.fbx Desk Lamp Bend for 3ds Max.fbx Desk Lamp Bend for Unity.fbx Desk Lamp.stl Desk Lamp Bend.stl Desk Lamp for 3ds Max.stl Desk Lamp Bend for 3ds Max.stl Desk Lamp.unitypackage 12 .jpg files and 6 .png files

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