CG Trader
Dead Shaman Light Version
by CG Trader
Last crawled date: 1 year, 11 months ago
Light Version means rigged but not animated character in 3D MAX 2011.
There are no Character Studio BIP animation clips in the pack as well.
But animated FBX, DAE (Collada) and OBJ are included.. Unity asset included. Character is perfect for a first person or 3rd person adventure game. Parts All parts are independent objects and can be removed or hided. Body parts 2: Body and Hair
Armor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt(Cloak and Long Skirt are clothes simulated objects).
Weapons: Staff Models Character and all parts have LOD versions.
Model with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes. Animations 85 Animation for staff and wizard's style combat and general moves. 62 on place animations. And 23 animations with root motion data used by Unity Mecanim. Animations with root motion have RM at the end. Rig has 74 bones. Textures There are very high detailed textures. diffuse, specular, opacity and normals maps.
TIF file format 4096x4096, 2048X2048, 1024X1024. Feathers Original 3D MAX file with rigged character in T-pose included.
FBX animated file included.
3 differnt color textures for armor and 4 textures for staff. General Anger: 0 - 315f. Crouch: 316 - 951f. Eating: 952 - 1552f. Idle_C: 1553 - 2253f. Laugh: 2254 - 2904f. LookingAround: 2905 - 3755f. Speaking_B: 3756 - 4256f. Turns_L_45: 4257 - 4302f. Turns_L_45_RM: 4303 - 4348f. Turns_L_90: 4353 - 4423f. Turns_L_90_RM: 4424 - 4494f. Turns_R_45: 4501 - 4546f. Turns_R_45_RM: 4547 - 4592f. Turns_R_90: 4597 - 4667f. Turns_R_90_RM: 4668 - 4738f. Jump_Run: 4743 - 4783f. Jump_Run_RM: 4784 - 4824f. Run_Casual: 4829 - 4859f. Run_Casual_RM: 4860 - 4890f. WalkBack_B: 4895 - 4945f. WalkBack_B_RM: 4946 - 4996f. WalkCasual_B: 5001 - 5049f. WalkCasual_B_RM: 5050 - 5098f. Wizard's M_PutWeapon_Back: 0 - 40f. M_TookWeaponOut: 41 - 91f. M_Bully: 92 - 357f. M_combat_mode_B: 358 - 433f. M_Die_backward: 434 - 499f. M_Die_Forward: 504 - 569f. M_Die_from_Left: 574 - 629f. M_Die_from_Right: 634 - 689f. M_duck_below_swing: 694 - 729f. M_Evasion_B: 730 - 760f. M_Evasion_B_RM: 761 - 791f. M_Evasion_L: 796 - 836f. M_Evasion_L_RM: 837 - 877f. M_Evasion_R: 882 - 917f. M_Evasion_R_RM: 918 - 953f. M_Hit_B: 958 - 1008f. M_Hit_B_RM: 1009 - 1059f. M_Hit_F: 1064 - 1124f. M_Hit_F_RM: 1125 - 1185f. M_Hit_L: 1190 - 1270f. M_Hit_L_RM: 1271 - 1351f. M_Hit_R: 1356 - 1401f. M_Hit_R_RM: 1402 - 1447f. M_Injured_B: 1452 - 1682f. M_magic_light_spell: 1683 - 1733f. M_magic_shot_stright: 1734 - 1769f. M_Turn_45_L: 1770 - 1805f. M_Turn_45_L_RM: 1806 - 1841f. M_Turn_45_R: 1844 - 1879f. M_Turn_45_R_RM: 1880 - 1915f. M_Turn_90_L: 1920 - 1965f. M_Turn_90_L_RM: 1966 - 2011f. M_Turn_90_R: 2016 - 2061f. M_Turn_90_R_RM: 2062 - 2107f. M_combat_mode_A: 2112 - 2187f. M_Block_to: 2188 - 2203f. M_Block_Keep: 2204 - 2279f. M_Block_from: 2280 - 2290f. M_staff_block: 2291 - 2331f. M_staff_earthquake_spell: 2332 - 2377f. M_staff_Hit_stright_down: 2378 - 2423f. M_staff_swing_right: 2424 - 2469f. M_combat_mode_C: 2474 - 2549f. M_buff_spell_A: 2550 - 2600f. M_fire_ball_strong_spell: 2601 - 2676f. M_spell_Barier_start: 2677 - 2707f. M_spell_Barier_keep: 2708 - 2743f. M_spell_Barier_end: 2744 - 2764f. M_spell_cast_B: 2765 - 2810f. M_spell_cast_D: 2811 - 2856f. M_spell_curse: 2857 - 2927f. M_spell_sleep: 2928 - 2968f. M_speil_fast_loop: 2973 - 3008f. M_speil_summoning_loop: 3013 - 3048f. M_Move_Back: 3053 - 3074f. M_Move_Back_RM: 3075 - 3096f. M_Move_Forward: 3101 - 3122f. M_Move_Forward_RM: 3123 - 3144f. M_Move_Left: 3149 - 3175f. M_Move_Left_RM: 3176 - 3202f. M_Move_Right: 3207 - 3233f. M_Move_Right_RM: 3234 - 3260f. fantasy dead medieval necturus warrior zombie warlock mage undead skeleton monster hell wizard shaman character unity fantasy character character unity fantasy character
There are no Character Studio BIP animation clips in the pack as well.
But animated FBX, DAE (Collada) and OBJ are included.. Unity asset included. Character is perfect for a first person or 3rd person adventure game. Parts All parts are independent objects and can be removed or hided. Body parts 2: Body and Hair
Armor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt(Cloak and Long Skirt are clothes simulated objects).
Weapons: Staff Models Character and all parts have LOD versions.
Model with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes. Animations 85 Animation for staff and wizard's style combat and general moves. 62 on place animations. And 23 animations with root motion data used by Unity Mecanim. Animations with root motion have RM at the end. Rig has 74 bones. Textures There are very high detailed textures. diffuse, specular, opacity and normals maps.
TIF file format 4096x4096, 2048X2048, 1024X1024. Feathers Original 3D MAX file with rigged character in T-pose included.
FBX animated file included.
3 differnt color textures for armor and 4 textures for staff. General Anger: 0 - 315f. Crouch: 316 - 951f. Eating: 952 - 1552f. Idle_C: 1553 - 2253f. Laugh: 2254 - 2904f. LookingAround: 2905 - 3755f. Speaking_B: 3756 - 4256f. Turns_L_45: 4257 - 4302f. Turns_L_45_RM: 4303 - 4348f. Turns_L_90: 4353 - 4423f. Turns_L_90_RM: 4424 - 4494f. Turns_R_45: 4501 - 4546f. Turns_R_45_RM: 4547 - 4592f. Turns_R_90: 4597 - 4667f. Turns_R_90_RM: 4668 - 4738f. Jump_Run: 4743 - 4783f. Jump_Run_RM: 4784 - 4824f. Run_Casual: 4829 - 4859f. Run_Casual_RM: 4860 - 4890f. WalkBack_B: 4895 - 4945f. WalkBack_B_RM: 4946 - 4996f. WalkCasual_B: 5001 - 5049f. WalkCasual_B_RM: 5050 - 5098f. Wizard's M_PutWeapon_Back: 0 - 40f. M_TookWeaponOut: 41 - 91f. M_Bully: 92 - 357f. M_combat_mode_B: 358 - 433f. M_Die_backward: 434 - 499f. M_Die_Forward: 504 - 569f. M_Die_from_Left: 574 - 629f. M_Die_from_Right: 634 - 689f. M_duck_below_swing: 694 - 729f. M_Evasion_B: 730 - 760f. M_Evasion_B_RM: 761 - 791f. M_Evasion_L: 796 - 836f. M_Evasion_L_RM: 837 - 877f. M_Evasion_R: 882 - 917f. M_Evasion_R_RM: 918 - 953f. M_Hit_B: 958 - 1008f. M_Hit_B_RM: 1009 - 1059f. M_Hit_F: 1064 - 1124f. M_Hit_F_RM: 1125 - 1185f. M_Hit_L: 1190 - 1270f. M_Hit_L_RM: 1271 - 1351f. M_Hit_R: 1356 - 1401f. M_Hit_R_RM: 1402 - 1447f. M_Injured_B: 1452 - 1682f. M_magic_light_spell: 1683 - 1733f. M_magic_shot_stright: 1734 - 1769f. M_Turn_45_L: 1770 - 1805f. M_Turn_45_L_RM: 1806 - 1841f. M_Turn_45_R: 1844 - 1879f. M_Turn_45_R_RM: 1880 - 1915f. M_Turn_90_L: 1920 - 1965f. M_Turn_90_L_RM: 1966 - 2011f. M_Turn_90_R: 2016 - 2061f. M_Turn_90_R_RM: 2062 - 2107f. M_combat_mode_A: 2112 - 2187f. M_Block_to: 2188 - 2203f. M_Block_Keep: 2204 - 2279f. M_Block_from: 2280 - 2290f. M_staff_block: 2291 - 2331f. M_staff_earthquake_spell: 2332 - 2377f. M_staff_Hit_stright_down: 2378 - 2423f. M_staff_swing_right: 2424 - 2469f. M_combat_mode_C: 2474 - 2549f. M_buff_spell_A: 2550 - 2600f. M_fire_ball_strong_spell: 2601 - 2676f. M_spell_Barier_start: 2677 - 2707f. M_spell_Barier_keep: 2708 - 2743f. M_spell_Barier_end: 2744 - 2764f. M_spell_cast_B: 2765 - 2810f. M_spell_cast_D: 2811 - 2856f. M_spell_curse: 2857 - 2927f. M_spell_sleep: 2928 - 2968f. M_speil_fast_loop: 2973 - 3008f. M_speil_summoning_loop: 3013 - 3048f. M_Move_Back: 3053 - 3074f. M_Move_Back_RM: 3075 - 3096f. M_Move_Forward: 3101 - 3122f. M_Move_Forward_RM: 3123 - 3144f. M_Move_Left: 3149 - 3175f. M_Move_Left_RM: 3176 - 3202f. M_Move_Right: 3207 - 3233f. M_Move_Right_RM: 3234 - 3260f. fantasy dead medieval necturus warrior zombie warlock mage undead skeleton monster hell wizard shaman character unity fantasy character character unity fantasy character
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