D24 with 2d6 Approximate Bell Curve by Peerless1 3d model
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D24 with 2d6 Approximate Bell Curve by Peerless1

D24 with 2d6 Approximate Bell Curve by Peerless1

by Thingiverse
Last crawled date: 2 years, 10 months ago
This is a 24-sided die with face inserts to approximate the bell curve of a 2d6 roll. Use this die for games with copious amounts of 2d6 resolutions. The Intended purpose is using the multihit optional rule in Battletech's Alpha Strike ruleset. However, its hardly game specific.
A 36-sided die would be perfectly accurate, however its also more difficult to read and quite a bit larger.
Included and Assembly:
-Print the Core in Black or White. Note the Settings in the Print Settings Box! They are a bit more finite than usual.
-Print the Die Face plugs in a color that contrasts your Core. Use different colors to differentiate dice! I have white dice, green dice and orange dice so far. All with black cores.
-Reference the 2d6_FACE_REFERENCE_NOT_FOR_PRINTING.stl for a recommendation on how to distribute faces so that there isn't a "good" side to the die. Contrary to the name, you can print this object as a reference die, although the numbers end up a little warped and its difficult to color them in so I don't recommend it.
-Throw on your favorite streaming service and super glue the faces into place. You may need to trim or file depending on how some of the downward facing sockets on the core printed. I'm still iterating, and there is probably room for improvements.
-Finally, color in the 12 on the core. I've included a precision tool for Vallejo dropper bottles that you can print to aim paint into the crevice of the 12(be very careful or you'll make a mess). I dripped only enough to then apply a brush to the gap to spread it out. Then wipe the face off with a towel, maybe IPA if you were a little messy. Paint over the core with a matching color if you ended up with paint smeared outside the lines.
And then you're done. Its a little work but they feel great to roll and are faster than rolling numerous independently paired d6's. Be sure to check out the probability graph to understand how the approximation doesn't quite match the 2d6 bell curve.
If you attempt to print this with an SLA printer, let me know how it goes! I have no such machine to try it with.

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