CG Trader
Colossal Dinosaur Pack 8K - fully animated
by CG Trader
Last crawled date: 1 year, 10 months ago
Colossal Dinosaur Pack 8K - fully animated Unusual pack of 8 popular and realistic dinosaurs including several raptor types. Dinosaurs are the most famous ancient creatures,
powerful and giant, slim and tiny, they came in different
colors and could eat you whole. Many were bipedal,
and others were quadrupedal, and could weigh over 100 tons.
These ones really resemble the ones in the movies. """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Clean topology; Mesh subdivision; Real World Scale; Large 8192 pixel diffuse, specular, normal, displacement and bump maps; Many animation frames; Complete Rig; Forward and Spot on walking animation provided, as well as: loop iddle, loop attack, demise, run. Naming convention; Layer management; Reference objects for better animation experience; T Rex paddock recreation. 3ds max 2020 and 2017 native files; MAX, FBX, OBJ and ABC formats provided. """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" T Rex: Body, eyes, tongue and nails have a total of
157292 faces and 139221 vertices without mesh subdivision. Triceratops: Body, eyes, tongue, nails and hornes have a total of
74953 faces and 67815 vertices without mesh subdivision. Stegosaur: Body, eyes, teeth, tongue, nails and plates have a total of
82459 faces and 79024 vertices without mesh subdivision. Carnotaur: Body, eyes, teeth, tongue, gum, nails, spikes and horns have a total of
128455 faces and 127110 vertices without mesh subdivision. Brachiosaur: Body, eyes, teeth, tongue and nails have a total of
27948 faces and 26468 vertices without mesh subdivision. Raptor: Body, eyes, teeth, tongue, eye-lids and nails have a total of
34567 faces and 32425 vertices without mesh subdivision. Parasaurolophus: Body, eyes, teeth, tongue, eye-lids and nails have a total of
17612 faces and 17047 vertices without mesh subdivision. Gallimimus: Body, eyes, teeth, tongue, eye-lids and nails have a total of
21149 faces and 20029 vertices without mesh subdivision. """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" The models have maps for body and other elements: """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" All dinosaurs except carnotaur and galimimus have different skin color tones. """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Some of the models have: eye blinking; nose openers; rigged tongue; throat controller; legs jiggle deformers. """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" FBX, ABC and OBJ format NOTES: The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place.
It has no functioning rig, or animation or deformation. The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated. The ABC (alembic) format is very much like the FBX one and it opens without mesh errors in blender. It appears to not have any bones
or rig or keyframes, but the mesh is completely skin animated, as if it had bones. The tongue, eyes and nails are set in place for most dinosaurs,
but in some, they are not linked; they don´t move with the body mesh; probably you can solve that in your software. Maps for obj, fbx and ABC model are located inside max folders. """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" MAX, FBX, OBJ formats provided. Carno ABC format is not
uploaded yet because the file is over 4 GB, but
I can upload it later if needed; """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" FINAL NOTES: Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used. Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max: Body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine. Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate. In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with override 1 option and not automatic. In the color (diffuse) map I use no material blur. Plus a few simple instructions when files are opened. You can download and watch full animations. Support is always available should you have any question or complaint. REX triceratops stegosaur brachiosaur brachiosaurus rex trex Trex TREX dinosaur animal reptile jurassic park raptor Tyrannosaurus Tyrannosaur sauropod carnotaur character rex triceratops stegosaur brachiosaur brachiosaurus trex dinosaur animal reptile jurassic park raptor tyrannosaurus tyrannosaur sauropod carnotaur character animals
powerful and giant, slim and tiny, they came in different
colors and could eat you whole. Many were bipedal,
and others were quadrupedal, and could weigh over 100 tons.
These ones really resemble the ones in the movies. """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Clean topology; Mesh subdivision; Real World Scale; Large 8192 pixel diffuse, specular, normal, displacement and bump maps; Many animation frames; Complete Rig; Forward and Spot on walking animation provided, as well as: loop iddle, loop attack, demise, run. Naming convention; Layer management; Reference objects for better animation experience; T Rex paddock recreation. 3ds max 2020 and 2017 native files; MAX, FBX, OBJ and ABC formats provided. """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" T Rex: Body, eyes, tongue and nails have a total of
157292 faces and 139221 vertices without mesh subdivision. Triceratops: Body, eyes, tongue, nails and hornes have a total of
74953 faces and 67815 vertices without mesh subdivision. Stegosaur: Body, eyes, teeth, tongue, nails and plates have a total of
82459 faces and 79024 vertices without mesh subdivision. Carnotaur: Body, eyes, teeth, tongue, gum, nails, spikes and horns have a total of
128455 faces and 127110 vertices without mesh subdivision. Brachiosaur: Body, eyes, teeth, tongue and nails have a total of
27948 faces and 26468 vertices without mesh subdivision. Raptor: Body, eyes, teeth, tongue, eye-lids and nails have a total of
34567 faces and 32425 vertices without mesh subdivision. Parasaurolophus: Body, eyes, teeth, tongue, eye-lids and nails have a total of
17612 faces and 17047 vertices without mesh subdivision. Gallimimus: Body, eyes, teeth, tongue, eye-lids and nails have a total of
21149 faces and 20029 vertices without mesh subdivision. """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" The models have maps for body and other elements: """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" All dinosaurs except carnotaur and galimimus have different skin color tones. """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Some of the models have: eye blinking; nose openers; rigged tongue; throat controller; legs jiggle deformers. """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" FBX, ABC and OBJ format NOTES: The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place.
It has no functioning rig, or animation or deformation. The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated. The ABC (alembic) format is very much like the FBX one and it opens without mesh errors in blender. It appears to not have any bones
or rig or keyframes, but the mesh is completely skin animated, as if it had bones. The tongue, eyes and nails are set in place for most dinosaurs,
but in some, they are not linked; they don´t move with the body mesh; probably you can solve that in your software. Maps for obj, fbx and ABC model are located inside max folders. """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" MAX, FBX, OBJ formats provided. Carno ABC format is not
uploaded yet because the file is over 4 GB, but
I can upload it later if needed; """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" FINAL NOTES: Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used. Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max: Body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine. Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate. In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with override 1 option and not automatic. In the color (diffuse) map I use no material blur. Plus a few simple instructions when files are opened. You can download and watch full animations. Support is always available should you have any question or complaint. REX triceratops stegosaur brachiosaur brachiosaurus rex trex Trex TREX dinosaur animal reptile jurassic park raptor Tyrannosaurus Tyrannosaur sauropod carnotaur character rex triceratops stegosaur brachiosaur brachiosaurus trex dinosaur animal reptile jurassic park raptor tyrannosaurus tyrannosaur sauropod carnotaur character animals
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