Colorable Bus (Rigged) 3d model
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Blend Swap
Colorable Bus (Rigged)

Colorable Bus (Rigged)

by Blend Swap
Last crawled date: 7 years, 1 month ago
Karosa C734, Czech bus, and I fell in love with it. So I made it for fun. (Preview video)Fan art referenceFairly detailed model, but nothing high-poly. It can be viewed real-time with no subsurf modifiers still offering good amount of detail. Even possible to use in games, as all the textures are baked.23 separate textures~27000 tris, ~14000 facesFully colorable (change the colors of the Paint_Color and Seat_Color materials)Ready to be painted (use the TexPaint texture to paint on the bus, the texture slots are disabled by default on both Paint_White and Paint_Color)USING THE RIG:Warning:Using the rig requires certain level of knowledge of Bledner. I won't answer on trivial questions such as "how do I edit a path", or "how do I bake physics".The rig is intended for use on FLAT SURFACES. It is possible to work with slight height differences, as I showed in my animation. However the physics usually go crazy, and then it requires lots of hand animation and troubleshooting. Use the rig on uneven/bumpy surfaces only at your own risk.Edit the "Path" curve to represent the path you want the vehicle to takeMake sure your ground plane is a passive rigid body.Make sure that the path never goes below the ground.Animate the path Evaluation timeBake Rigid body physicsAnimate the bus tilting by animating the "Armature" bonesThe "Armature" has 3 custom properties. 2 for animating the doors, and one for the wheels' rotation speed called Wheel_Speed. Wheel_Speed is a constant. It's dependent on the path's lenght, so it'll be different for every animation. You'll need to tweak it so that the wheels' rotation corresponds to the distance they travel.

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