Chassis Frame - Ferrari 312p Spyder 3d model
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Chassis Frame - Ferrari 312p Spyder

Chassis Frame - Ferrari 312p Spyder

by CG Trader
Last crawled date: 1 year, 10 months ago
NOTE: This product contains the chassis frame, brake disks, brake hubs and suspensions of the Ferrari 312p Spyder model. If you want to buy the full 3d car, click on my username. HISTORY: The Ferrari 312 P was a Group 6 Prototype-Sports Car used for racing in 1969 and 1970. After boycotting sports car racing in 1968 to protest a rule change that also banned their 4-litre 330 P4, Ferrari built a 3000cc prototype in 1969, the 312 P. It was hardly more than a 3-litre F1 Ferrari 312 with open Barchetta, and later the closed top Berlinetta. FEATURES: Very high quality polygonal model (quads only) originally created in 3ds Max. Redshift, Corona, V-Ray, Arnold and Default materials included for 3ds Max. V-Ray materials for Cinema4D. Default standard materials for Maya, Blender, OBJ and FBX version. Two OBJ Files with different subdivision levels. Model is scaled to real world scale in metric units (cm), and is placed very near / above the ground. Proper quad modeling which allows any level of resolution and close ups. No ngons used. All main objects (engine, doors, interior, wheels etc) are grouped for proper positioning in the scene. There are a total of 83 objects in the scene, all have instance MeshSmooth applied for easy changing the subdivision level. Everything is done in very high detail and extremely close to the real car (even small bolts are modeled). No special plugin needed to open scene. No cleaning up necessary, just drop your models into the scene and start rendering. No isolated vertices, no overlapping vertices or faces. No errors whatsoever. There is 1 multi-materials used in the scene, with 94 submaterials. Identical textures and maps are instanced in different sub-materials. 66 textures (all PNG format) with resolutions from 256x256 to 16384x16384 used for bodypaint and decals (separate textures and blend material, so it's easy to hide decals from within 3ds Max), gauges, emblems, bolts, oil filter, ignition coil, interior stickers, leather mat, rubber mats etc. Textures, objects and materials are intelligently named and are very good for very high-definition renders if needed, contains all stickers that are original stickers from the car, redrawn in Photoshop in higher resolution. No default names for objects or materials used. Additional zip with psd files for the bodypaint color, body decals etc are included (check psd named file after buying) Renders were done in 3ds Max 2016 with V-Ray 3.5 Press zoom on the previews to see high-res images. The rendering scenes are not included. vehicle wheel suspension brake hub frame steel equipment classic racing art industry race axle wishbone chassis automobile part racecar sportscar vehicle part

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