3dExport
Cartridge 9x18 mm - PMM
by 3dExport
Last crawled date: 1 year, 9 months ago
The 9 × 18 mm PMM cartridge (57-N-181SM, 7N16) is an upgrade of the 9 × 18 mm PM cartridge aimed at increasing the bullet penetration capacity. Like other high-power ammunition, this cartridge can only be used in a specially designed with a reinforced structure (for example, a PMM pistol). Two models of the cartridge, collapsible with a pierced primer (fired) and non-collapsible with a whole primer. 3d model is low poly and game-ready.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object, the dimensions of the diameter slightly differ from the dimensions in the drawing by a fraction of a millimeter, due to the fact that the low-poly model is made on high-poly. ) Cartridge ~ 0,993 x 0,993 x 2,5 cm. Bullet ~ 0,926 x 0,926 x 1,23 cm. Case ~ 0,993 x 0,993 x 1,81 cm.
Polygons - 1436 /Triangles - 2808 /Vertices - 1410
Cartridge: Polygons - 623 /Triangles - 1214 /Vertices - 609
Bullet: Polygons - 431 /Triangles - 830 /Vertices - 417
Case: Polygons - 382 /Triangles - 764 /Vertices - 384
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 2.91.2).
- .max (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 (Ver 3.08).
- .FBX (only mesh without materials) - exported from Blender.
- .obj (Triangulated, only mesh without materials) - exported from Blender.
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3.
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code.
- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 and FBX mesh from Blender.
- .FBX for Unity (only mesh without materials, up = Y Up). - exported from Blender.
- .spp (Substance Painter Project ver. 2020).
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
- .zip (folder textures, textures baked from a high poly model)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).
Rendered in Blender Cycles - first 1 images.
Rendered in Marmoset Toolbag 3 - all other images.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object, the dimensions of the diameter slightly differ from the dimensions in the drawing by a fraction of a millimeter, due to the fact that the low-poly model is made on high-poly. ) Cartridge ~ 0,993 x 0,993 x 2,5 cm. Bullet ~ 0,926 x 0,926 x 1,23 cm. Case ~ 0,993 x 0,993 x 1,81 cm.
Polygons - 1436 /Triangles - 2808 /Vertices - 1410
Cartridge: Polygons - 623 /Triangles - 1214 /Vertices - 609
Bullet: Polygons - 431 /Triangles - 830 /Vertices - 417
Case: Polygons - 382 /Triangles - 764 /Vertices - 384
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 2.91.2).
- .max (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 (Ver 3.08).
- .FBX (only mesh without materials) - exported from Blender.
- .obj (Triangulated, only mesh without materials) - exported from Blender.
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3.
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code.
- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 and FBX mesh from Blender.
- .FBX for Unity (only mesh without materials, up = Y Up). - exported from Blender.
- .spp (Substance Painter Project ver. 2020).
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
- .zip (folder textures, textures baked from a high poly model)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).
Rendered in Blender Cycles - first 1 images.
Rendered in Marmoset Toolbag 3 - all other images.
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