CG Trader
Camel Baby Rigged
by CG Trader
Last crawled date: 1 year, 10 months ago
Introduction This is a high-quality camel model with complete textures, fur, rigging, including multiple 4K maps in UDIM format. This model is made with Blender 2.81 and rendered by Cycles renderer. It consists of 9 objects: Body, 2 lacrimal caruncles, 2 sclerae, 2 pupils, teeth and tongue. Two sets of body maps are available, which can be switched freely. Polygons Body: vertices 50,800; polygons 50,732 Pupils*2: vertices 548; polygons 544 Sclerae*2: vertices 740; polygons 752 Lacrimal caruncles*2: vertices 830; polygons 826 Teeth: vertices 18,324; polygons 17,624 Tongue: vertices 677; polygons 664 Total: vertices 71,919; polygons 71,142 Formats There is a Blender project and an OBJ file. Textures Camel_Baby_Body01_BaseColor_1001.png, 4096*4096 Camel_Baby_Body01_BaseColor_1002.png, 4096*4096 Camel_Baby_Body02_BaseColor_1001.png, 4096*4096 Camel_Baby_Body02_BaseColor_1002.png, 4096*4096 Camel_Baby_Body_Normal_1001.png, 4096*4096 Camel_Baby_Body_Normal_1002.png, 4096*4096 Camel_Baby_Body_Specular_1001.png, 4096*4096 Camel_Baby_Body_Specular_1002.png, 4096*4096 Camel_Baby_Eye_BaseColor.png, 4096*4096 Camel_Baby_Tooth_BaseColor.png, 4096*4096 Camel_Baby_Tooth_Normal.png, 4096*4096 Camel_Baby_Tooth_Roughness.png, 4096*4096 Rigging With full controllers, postures and animations are easier to create. Face rigging with controllers for eyelid, lips and nostril areas. The neck is limited to follow the body to rotate, and the head is limited to follow the neck to rotate. Both limits can be switched by custom attributes. The neck IK + FK and four limbs IK + FK are switched by custom attributes. All of the IK and FK mentioned above cannot be switched seamlessly. Features The rigged version is in the initial pose, previews are just for display. The scale of this model to real world scale is 1.6:1. The unit is 1 meter. The Display button of the fur is disabled. The animation data has been converted into action editing clips. Just put the model in the scene to render without cleaning. No external add-ons needed. No lights and cameras. Hair introducation: To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods: Decreasing the numbers of hair children and increasing the thickness of hair. Decreasing the steps of the Interpolated spine. In addition, the character can be rendered directly in a project. Follow Us https://www.vfxgrace.com/ https://www.youtube.com/c/VFXGrace https://www.facebook.com/VFXGraceStudio https://www.instagram.com/vfx.grace/ camel dromedary baby hump mammal animal brown nature desert wildlife transport fur africa wild asia realistic rigged blender cycles animals realistic animals
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