Broken and Whole Bottles 3d model
3dmdb logo
3dExport
Broken and Whole Bottles

Broken and Whole Bottles

by 3dExport
Last crawled date: 1 year, 11 months ago
3 groups of models: 1) whole 2) Broken bottle assembled 3) Broken bottle lying on the floor. One set of textures for all models. For greater compatibility with various 3D engines, transparency or refraction cards are not used. Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object): Whole Bottle ~7 x 7 x 23 cm. 3 Bottles - Polygons - 2306 /Triangles - 4364 /Vertices - 2216 Whole Bottle - Polygons - 358 /Triangles - 716 /Vertices - 360 Scattered/Broken Bottle - Polygons - 974 /Triangles - 1824 /Vertices - 928 The model consists only of quadrangles and triangles. Formats: - .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 3.0.1) - .max (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018 - .tbscene (Mesh + Textures PBR - Roughness/Metallic, Marmoset Toolbag 3 (Ver 3.08)) - .FBX (only mesh! without materials/textures) - .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format)) - .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg ) - .unitypackage (Triangulated, Mesh + Textures - .tga) - .zip (folder textures, PBR Roughness/Metallic) - .zip (folder textures, PBR Specular/Glossiness) Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons). Textures game-ready (1024x1024 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit). Optional Textures game-ready (1024x1024 .PNG ) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures PBR Specular/Glossiness one set for the whole model,4 PNG Files - 8bit). Rendered in Blender Cycles - first 5 images. Rendered in Marmoset Toolbag 3 - all other images.

Tags