CG Trader
Big Zombie
by CG Trader
Last crawled date: 1 year, 10 months ago
Game Ready model.
Included are Maya 2022 rig file, Unity and Unreal projects, textures and fbx Unity 3d Big, Fat Zombie Model, modular. Ideal for Boss or tough enemy! NO ZOMBIE ANIMATIONS INCLUDED! UPDATE 1.5
Two more CLEAN skins added, Black and White and two for clothes!
Customization scripts updated with the new materials.
Control of the Blend Shapes from the Customization Script added.
Belly jiggle script added and attached to the prefabs! ================================= UPDATE 1.6
3 LOD levels added for BigZombie One Mesh geometry!
LOD0 = 8494 verts, 15013 tris
LOD1 = 3624 verts, 6017 tris
LOD2 = 1778 tris, 2816 tris ================================= You can use any Mecanim compatible animation to live it up! Skinned and Rigged to Humanoid Skeleton 15013 tris 8494 verts Two geometry variants are included - One mesh model and the model broken to body parts, to be used with dismemberment systems. Three LOD levels on One Mesh geometry Separate Shirt , can be shown/hidden Model real world height is larger than normal, about 202cm. Two Skins with realistic PBR materials 16 Textures, 4096x4096 resolution, Two Sets of materials - Skin and Clothes, each with two skins You can make different combinations of skins/shirt/shorts materials Two sets of body materials - for black and white guy. Belly bone in the skeleton. Open Mouth, Angry, Close Left Eye and Close Right Eye Blend Shapes. Included are two prefabs, OneMesh and BodyParts, with scripts to customize the models. Scripts in the prefabs to control the materials and show/hide shirt. Eyes have bones too. NO ZOMBIE ANIMATIONS INCLUDED! Unreal Engine Big Fat Zombie Model, modular. Ideal for Boss or tough enemy! UPDATE================================ Two CLEAN (AKA, alive, not zombie) skins added, Black and White for body, and two for Clothes. Blueprints updated. ======================================= NO ZOMBIE ANIMATIONS INCLUDED! You can use any Epic Skeleton compatible animation to live it up! Skinned and Rigged to Epic Skeleton 15013 tris 7768 verts Two geometry variants are included - One mesh model and the model broken to body parts, to be used with dismemberment systems. Separate Shirt , can be shown/hidden Model real world height is larger than normal, about 202cm. Four Skins with realistic PBR materials 24 Textures, 4096x4096 resolution, Two Zombie Sets of materials - Skin and Clothes, each with two skins Two Clean Sets of materials - Skin and Clothes, each with two skins You can make different combinations of skins/shirt/shorts materials Body materials sets - for black and white guy, clean and zombie In the included BPs, changing the body material to 1 or 3 (white) applies the appropriate face morph target to match better Caucasian face complexity. Belly bone in the skeleton for realistic belly jiggle simulation. Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets. Included are two example blueprints, based on Third Person BP by Epic. (One mesh BP, and Body Parts BP) Ragdoll Physics Asset already set up. Variables in the BPs to control the materials and morph targets Eyes have bones too. Motions test (Youtube) NO ZOMBIE ANIMATIONS INCLUDED! big zombie scary horror huge giant creature dead undead zombies bloody black boss enemy character other
Included are Maya 2022 rig file, Unity and Unreal projects, textures and fbx Unity 3d Big, Fat Zombie Model, modular. Ideal for Boss or tough enemy! NO ZOMBIE ANIMATIONS INCLUDED! UPDATE 1.5
Two more CLEAN skins added, Black and White and two for clothes!
Customization scripts updated with the new materials.
Control of the Blend Shapes from the Customization Script added.
Belly jiggle script added and attached to the prefabs! ================================= UPDATE 1.6
3 LOD levels added for BigZombie One Mesh geometry!
LOD0 = 8494 verts, 15013 tris
LOD1 = 3624 verts, 6017 tris
LOD2 = 1778 tris, 2816 tris ================================= You can use any Mecanim compatible animation to live it up! Skinned and Rigged to Humanoid Skeleton 15013 tris 8494 verts Two geometry variants are included - One mesh model and the model broken to body parts, to be used with dismemberment systems. Three LOD levels on One Mesh geometry Separate Shirt , can be shown/hidden Model real world height is larger than normal, about 202cm. Two Skins with realistic PBR materials 16 Textures, 4096x4096 resolution, Two Sets of materials - Skin and Clothes, each with two skins You can make different combinations of skins/shirt/shorts materials Two sets of body materials - for black and white guy. Belly bone in the skeleton. Open Mouth, Angry, Close Left Eye and Close Right Eye Blend Shapes. Included are two prefabs, OneMesh and BodyParts, with scripts to customize the models. Scripts in the prefabs to control the materials and show/hide shirt. Eyes have bones too. NO ZOMBIE ANIMATIONS INCLUDED! Unreal Engine Big Fat Zombie Model, modular. Ideal for Boss or tough enemy! UPDATE================================ Two CLEAN (AKA, alive, not zombie) skins added, Black and White for body, and two for Clothes. Blueprints updated. ======================================= NO ZOMBIE ANIMATIONS INCLUDED! You can use any Epic Skeleton compatible animation to live it up! Skinned and Rigged to Epic Skeleton 15013 tris 7768 verts Two geometry variants are included - One mesh model and the model broken to body parts, to be used with dismemberment systems. Separate Shirt , can be shown/hidden Model real world height is larger than normal, about 202cm. Four Skins with realistic PBR materials 24 Textures, 4096x4096 resolution, Two Zombie Sets of materials - Skin and Clothes, each with two skins Two Clean Sets of materials - Skin and Clothes, each with two skins You can make different combinations of skins/shirt/shorts materials Body materials sets - for black and white guy, clean and zombie In the included BPs, changing the body material to 1 or 3 (white) applies the appropriate face morph target to match better Caucasian face complexity. Belly bone in the skeleton for realistic belly jiggle simulation. Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets. Included are two example blueprints, based on Third Person BP by Epic. (One mesh BP, and Body Parts BP) Ragdoll Physics Asset already set up. Variables in the BPs to control the materials and morph targets Eyes have bones too. Motions test (Youtube) NO ZOMBIE ANIMATIONS INCLUDED! big zombie scary horror huge giant creature dead undead zombies bloody black boss enemy character other
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