Bedouin Desert Tent v9 3d model
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Bedouin Desert Tent v9

Bedouin Desert Tent v9

by CG Trader
Last crawled date: 1 year, 10 months ago
BEDOUIN DESERT TENT v9 by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19 .......................................................................................................................... DESCRIPTION: This preety nice looking high quality model is the nineth version of my sahara tents collection and very unique one (like some of my previous models) in 3D world that shows traditional details of a desert tent which had still been used by a desert people today. There are some dublicated objects in scene which were increased the polygon count. But I think this is not an issue for new gaming engines (if not please inform me about this:) .......................................................................................................................... I'm NOT PERFECT: Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly. I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)). A little nice conversation is able to solve all problems in minutes. I know somehow :)) .......................................................................................................................... FILE FORMATS: tritent(SOURCE).C4D (R19) is the main file for Cinema 4D users. No textures or objects were baked. This needs TEX folder for texturing. tritent(BAKED).C4D (R19) has connected objects and baked textures. This format needs UVTEX folder for materials. tritent.BLEND (v2.82A) has connected objects and baked textures. This format needs UVTEX folder for materials. tritent.FBX (v7.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. tritent.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. tritent.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials (3DS ignores all texture images at opening. You must assign them properly). tritent.DAE (v1.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. .......................................................................................................................... RAR ARCHIVES: TEX.RAR has 18 texture JPG images for tritent(SOURCE).C4D file. UVTEX.RAR has 33 UVW JPG images for other formats. .......................................................................................................................... TEXTURES: UVW images are in 2048 and 4096 pixel sizes. All they are high quality JPG images. No PBRs. .......................................................................................................................... COUNTS: 266 objects (310 object in SOURCE file) 186,959 polygons 188,200 points .......................................................................................................................... INFO: -Follow my tutorials in youtube: https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw -Need some photoshop brushes or images? I'm here: https://shadedancer619.deviantart.com/ Enjoy! See you... bedouin sahara desert tent sand wood fabric shadow shade camp travel arabian house africa sun exterior

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