Bald Eagle - BLENDER 3d model
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Bald Eagle - BLENDER

Bald Eagle - BLENDER

by CG Trader
Last crawled date: 1 year, 10 months ago
Bald Eagle - BLENDER Rigged and Animated for: Blender Blender FBX ASCII Blender FBX BINARY OBJ The models come with several pre-animated scenes to get you started. The feathers are geometry so they render fast and no plugins are needed. The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets. You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets. ------------------------- I have provided several scene files to get you started: Zero Land-Take off Fly loop The main controlling object is the 'ROOT MAIN' bone (Metarig position control), LTFoot, RT Foot (Foot rotation), Move_IK.R, Move_IK.L (position Feet) There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone. There are 23 Morph targets. The 'Mouth' phonemes are controlled by 8 Morph targets or Shape Keys: located when you select the mesh and go to 'Object Data Properties' => 'Shape Keys' But the mouth can be opened and closed with a bone as well. The wings are controlled by 3 bones each and have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing WingFold-01 WingFold-02 WingFold-03 WingFold-04-Folded WingFold-05 WingFold-06 WingFold-07 WingTIpsDown WingTIpsSpread-01 WingTIpsSpread-02 The Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation. The toes are controlled by 12 bones on each foot. To fold the wings use the morphs noted above. But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out. Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets. ------------- EAGLE: Real Geometry: 25799 verticies 17530 polygons Outcrop and tree: Real Geometry: 17941 verticies 18487 polygons SkyGlobe Real Geometry: 98 verticies 96 polygons -------------------------- the maps are RGB or greyscale, 300dpi, 3999px X 3999px Youtube Samples: BE LandTakeOff WIRE: https://youtu.be/Tolhl_MfMC0 BE LandTakeOff: https://youtu.be/0n4HvObt-oc BE BLENDER FlyLoop: https://youtu.be/WVb4aMMeoaA BE BLENDER Land WIRE SHORT: https://youtu.be/BmZv9ZbtnHQ BE BLENDER TT Wire: https://youtu.be/axSLhI12QoY BE BLENDER TT Color: https://youtu.be/CzxDZmHx1_I bald eagle imperial bird flight fly animated rigged realistic detailed aquilla animals

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