Ancient Board Games - Part 1 3d model
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CG Trader
Ancient Board Games - Part 1

Ancient Board Games - Part 1

by CG Trader
Last crawled date: 1 year, 7 months ago
** IMPORTANT: DOCUMENTATION** : https://docs.google.com/document/d/1jqsjXdZkTRdB1sWogNFprl7WWYav9OjaAyPhcn-laac/edit?usp=sharing Supported Engine Versions: From 4.20 to the last UE4/UE5 update (probably avaiable from 1 to 5 days after the last relase) BECOME A GLORIOUS MAN OF THE PAST Welcome to the world of ancient board games. In ancient times men fought valiantly both psychologically and physically to the point of building the great civilizations of the past. But what did they do to relax or train their minds? They played these board games that have come down to us through archaeology! Are you creating any kind of video game in an ancient world and need a mini-game to integrate to enhance the gaming experience? Then you are in the right place! Here you will find some of the most beloved board games of our ancestors around the ancient world. From strategy games to betting games you'll have everything you need thanks to models recreated from archaeological finds around the globe. * What are you waiting for?! * have fun programming a fantastic board game from OUR history! The pack contains 5 different board games from around the ancient world: The royal game of Ur - Ancient Mesopotamia - 2600 BC Go - China - 500 BC Nine Men's Morris with variations - Roman empire - 42 AD Patolli - Aztec Empire - 200 BC Mehen - Egypt - 3000 BC As much as possible they have been reproduced following the images of archaeological artifacts found around the globe and I have tried to keep the model consistent with the images but making it look like it was built recently so that it would be consistent in a video game set of the era. Each game comes complete with pawns and dice, and some feature variations of the basic game. THE PACK CONTAINS ONLY 3D MODELS AND NO BLUEPRINTS! Remember to check the LINK for documentation where I have listed some trivia about each game's history, rules, etc. Thanks for your attention and support! ENJOY! Technical Information Physically-Based Rendering: Yes Scaled to Epic skeleton: Yes (there is the giant variant of some of the board games) Texture Size: 4096 Collision: Automatically created by Unreal Vertex Count: Max 3251 LODs: no more than one LOD Blueprints: None Number of Meshes: 37 (in addition to the 37 unique meshes some have giant premade vesions) Number of Materials and Material Instances: 8 Number of Textures: Total 24. (diffuse, lightmask and normal) Supported Development Platforms: Pc, Desktop, Xbox one, PS4, VR, Mac Platforms Tested: PC (Windows) Documentation: https://docs.google.com/document/d/1jqsjXdZkTRdB1sWogNFprl7WWYav9OjaAyPhcn-laac/edit?usp=sharing minigame roman egypt dice babylon boardgames toy logic realistic ancient props unreal ue4 ue5 vr china aztec puzzle game various models various models

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