CG Trader
3D Robot for Cinema4D and Blender
by CG Trader
Last crawled date: 1 year, 10 months ago
Thank you for your interest in Robot Gamma 3. scope of delivery 2 models, 1x in individual parts per body part and 1 x complete with bones The individual parts are designed in such a way that they can work without a bone, i.e. basically Forward Kinematics (FK) A total of 4 textures, 1x white clean without writing, 1x with writing, both again dirty.
Resolution in 8192x8192 with base color, metal map, normal map, roughness map and AO map Model data Points 45636
Faces 45494
Height 170cm, width 175cm (T-pose) depth 25cm
UV no overlaps
Faces with 3 edges and 4 edges Formats C4D for Cinema 4D created materials for standard / physical render and 1x original for Cycles 4D
BLEND for Blender including Cycles material from the original
FBX for other programs version 7.5 2015 Render: First picture Cycles 4D
360 and all other images with PixelBerg
Cycles in Blender Other Information Mesh arms, body and legs penetrate each other in extreme poses.
The head is freely movable and technically not possible in reality.
The visor is adjustable
Hands can be turned in all directions. See pictures Many thanks. Hallo, vielen Dank fuer Interesse an Roboter Gamma 3. Lieferumfang 2 Modelle, 1x in Einzelteilen je Koerperteil und 1 x Komplett mit Knochen Die Einzelteile sind so angelegt, dass sie ohne Bone arbeiten koennen also im Grunde Forward Kinematik (FK) Insgesamt 4 Texturen, 1x Sauber ohne Schrift 1x mit Schrift, beides nochmal schmutzig.
Aufloesung in 8192x8192 mit Basis Farbe, Metallmap, Normal Map, Rauigkeitsmap und AO Map Modelldaten Punkte 45636
Faces 45494
Hoehe 170cm, Breite 175cm (T-Pose) Tiefe 25cm
UV keine Ueberlappungen
Faces with 3 Kanten und 4 Kanten Formate C4D fuer Cinema 4D erstellte Materialien fuer Standard/Physischen Render und 1x Original fuer Cycles 4D
BLEND fuer Blender incl. Cycles Material vom Original
FBX fuer weitere Programme Version 7.5 2015 Render: Erstes Bild Cycles 4D
360 und alle anderen Bilder mit PixelBerg
Cycles in Blender Sonstige Informationen Mesh Arme, Koerper und Beine durchdringen sich bei extrem Posen.
Kopf ist frei beweglich und technisch in der Realitt nicht moeglich.
Visier ist verstellbar
Haende lassen sich in alle Richtungen drehen. Siehe Bilder Vielen Dank. roboter gamma c4d cinema4d blender fbx rigged creatur scifi polygon faces vertex character sci fi sci fi sci fi character blender character c4d character sci fi
Resolution in 8192x8192 with base color, metal map, normal map, roughness map and AO map Model data Points 45636
Faces 45494
Height 170cm, width 175cm (T-pose) depth 25cm
UV no overlaps
Faces with 3 edges and 4 edges Formats C4D for Cinema 4D created materials for standard / physical render and 1x original for Cycles 4D
BLEND for Blender including Cycles material from the original
FBX for other programs version 7.5 2015 Render: First picture Cycles 4D
360 and all other images with PixelBerg
Cycles in Blender Other Information Mesh arms, body and legs penetrate each other in extreme poses.
The head is freely movable and technically not possible in reality.
The visor is adjustable
Hands can be turned in all directions. See pictures Many thanks. Hallo, vielen Dank fuer Interesse an Roboter Gamma 3. Lieferumfang 2 Modelle, 1x in Einzelteilen je Koerperteil und 1 x Komplett mit Knochen Die Einzelteile sind so angelegt, dass sie ohne Bone arbeiten koennen also im Grunde Forward Kinematik (FK) Insgesamt 4 Texturen, 1x Sauber ohne Schrift 1x mit Schrift, beides nochmal schmutzig.
Aufloesung in 8192x8192 mit Basis Farbe, Metallmap, Normal Map, Rauigkeitsmap und AO Map Modelldaten Punkte 45636
Faces 45494
Hoehe 170cm, Breite 175cm (T-Pose) Tiefe 25cm
UV keine Ueberlappungen
Faces with 3 Kanten und 4 Kanten Formate C4D fuer Cinema 4D erstellte Materialien fuer Standard/Physischen Render und 1x Original fuer Cycles 4D
BLEND fuer Blender incl. Cycles Material vom Original
FBX fuer weitere Programme Version 7.5 2015 Render: Erstes Bild Cycles 4D
360 und alle anderen Bilder mit PixelBerg
Cycles in Blender Sonstige Informationen Mesh Arme, Koerper und Beine durchdringen sich bei extrem Posen.
Kopf ist frei beweglich und technisch in der Realitt nicht moeglich.
Visier ist verstellbar
Haende lassen sich in alle Richtungen drehen. Siehe Bilder Vielen Dank. roboter gamma c4d cinema4d blender fbx rigged creatur scifi polygon faces vertex character sci fi sci fi sci fi character blender character c4d character sci fi
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